Hero Classes

This section contains basic information about the hero classes in Majesty. For further information, see also hero stats and hero equipment.

Guild Heroes

Guild Heroes are those associated with a certain profession, whether it be fighting or wizardry. All guild heroes other than the Paladin and Warrior of Discord are temple-neutral.
Warrior
These chivalrous champions of the realm balance skill at arms with extensive training in weapons and armor. They are the stalwart protectors of Agrela's temples and her servants, the Healers.
Warriors are your basic heroes to get the job done. While they can often hold their own, they probably fall short of being "champions of the realm", as many other classes surpass the warrior in combat ability. Warriors are most convenient due to their easy access and low cost of training. New sovereigns will rely on warriors for early defense.

Wizard
The Wizards of Ardania dwell in enchanted guildhalls where they study and refine their battle magic. A lifetime of researching the arcane often leaves them easily distracted and detached from the details of every day life.
Wizards are able to rapidly decimate large numbers of enemies with their destructive spells. In turn, enemies are able to decimate wizards quite easily if given the chance. The sovereign must carefully ensure that wizards are adequately protected and have access to a library to fully develop their attack power. Wisdom from age is not enough to prevented wizards from wandering off unsupported to find reward flags. Wizards will sometimes adventure with melee heroes.

Ranger
Confident loners, Ardania's Rangers are most satisfied when prowling the unknown wilderness. They have all sworn an oath to support the Barbarians of Krolm, whom they view as kindred spirits of a sort.
The exploring abilities of rangers makes them a useful addition to any kingdom. Rangers exploring early in the game will not only provide you with information but also earn valuable experience useful for later combat. Rangers provide valuable ranged support to other heroes, particular Barbarians whom they are accustomed to accompany into battle. If the Rangers Guild comes under attack, relocation of the building will cause the rangers to withdraw to a better position to use their bows.

Rogue
Secretive and ruthless, Ardanian Rogues are regarded as the least loyal heroes in any realm. Their entire lives revolve around the quest for more gold, making them easily swayed by the offer of rewards. They are some of the few in the land to regularly employ crossbows
Greed is the rogue's best and also worse attribute. At their best, rogues will readily seek out reward flags. At their worse, they steal from your shops for their own benefit and run into trouble while seeking gold. Rogues carry crossbows into combat, but are often outmatched by rangers and other combatants.

Paladin
Devout followers of Dauros, the Law Keeper, Paladins train extensively within the Warriors Guild. Their single-minded dedication to the law makes others perceive them as painfully self-righteous. A fully trained Paladin is a significant ally in your campaigns against the evil denizens of Ardania's untamed frontiers.
The Paladin is easily one of the most powerful heroes in the game. Paladins specialize in defense and are capable of fighting large waves of opponents at once while suffering relatively minimal harm. Combined with Agrela and Dauros blessings, Paladins are nearly invulnerable in weapons combat. Furthermore, their swift movement allows them to quickly locate and eliminate enemies. Paladins become incredibly self-sufficient upon reaching level 4 which grants them the "Shield of Light" spell.

Warrior of Discord
Warriors of Discord are chaos personified. Truly insane brutes spawned by priests of Fervus, they are trained in a Warriors Guild to wield huge bladed pole-arms. They are frightening not only because of their large, over-muscled bodies, but also by their disconnection from reality.
The Warrior of Discord requires more attention than do Paladins due to their high aggressiveness and low defense values, which makes them vulerable to large quantities of opponents or single opponents that cannot be defeated in a few hits. Unfortunately, Krypa and Fervus do not have spells that can nullify the critical disadvantage of poor defense. Warriors of Discord gain significant advantages in the Northern Expansion in which they receive the "Howl of Discord" ability to help them better fend off large waves of enemies.

Temple Heroes

Temple heroes are followers of a particular god dedicated to a particular god. Certain temple are opposed to other and therefore certain combinations of the below heroes may not coexist in normal situations.
Adept
Trained in the use of both spells and ancient martial techniques, these followers of Lunord are a valued combat asset in any kingdom. Only the most fleet footed may be considered for Adept training, which usually starts in one's early teenage years.
The Adept is a powerful hero with high defense values to ensure success in combat. Adepts are also the fastest heroes in the game and are most proficient in patrolling the realm against invaders. However, they are less adamant in exploring areas in seeking reward flags, thus making them more suitable for defense scenarios. The parry value of Adepts was toned down in the Northern Expansion.

Barbarian
Followers of Ardania's oldest religion, Barbarians worship Krolm, the Lord of the Wild. Barbarians loathe civilization and its trappings. Their berserk two weapon attacks have given them a reputation as brutally fierce fighters. Barbarians and the Rangers of Ardania have strong ties dating back to the treaty of Ravenswood.
Players who chose to build a Krolm Temple will be unable to recruit heroes of other temple affiliations. With that said, Barbarians are an excellent choice for all-out aggressiveness. Barbarians are inexpensive to train and can quickly devastate opponents with the Rage of Krolm, clearly the best aspect of choosing Barbarians. Players who chose to use barbarians must certainly support their kingdom with a strong economy to invoke the Rage as frequently as possible. In the Northern Expansion, temples to Krolm may support up to six barbarians.

Cultist
Fortune smiles on these wild children of the god Fervus, "The Face of Chaos". Unlike their brutish brothers, the Warriors of Discord, Cultists are clever adventurers using their wits as well as their weapons. They lead a carefree life, driven by sometimes perplexing spontaneity.
The cultist's role is to provide your other forces with a flood of converted animals. The cultist therefore excels in maps where large quantities of animals, particular werewolves, are available. Otherwise, the cultist has relatively little direct combat value.

Healer
These caring souls possess the healing powers of the goddess Agrela, the Good Mother. Heroes of other guilds and aligned temples will benefit from the healers curative spells. Their duty draws them to combat so that they may heal those fighting for the cause of good.
Healers will almost certainly prolong the life of your articles through their healing powers. As a support unit, healers are superior due to their knack of staying out of danger. Healers often accompany warriors, supporting them with valuable healing.

Monk
Monks are the warrior priests of Dauros, the Law Keeper. They use no weapons or armor, relying on their martial discipline. While their vow of silence lends an air of mystery, soothing melodic chants can sometimes be heard drifting from their temple walls.
The monk is superb in defense like the Paladin, but prefers to stay within the city boundaries more so than most other heroes. Monks are especially proficient in engaging magic-based attackers due to high magic resistance. Like Paladins, Monks must reach certain levels to fulfill their combat potential. The notable disadvantage of Monks is their slow speed which makes it difficult for them to escape from difficult fights.

Priestess
The sinister followers of Krypta goddess of death, Priestesses wield powerful necromantic spells. Krypta's followers do not acknowledge such mortal trivia such as titles or societal class. As a result, they have little respect for Ardania's nobility.
The priestess is a devastating class who wields a combination of the support unit generation of cultists, the destructive spell-casting ability of wizards, and the self-healing power of healers all in one. Skeletons spawned by Priestesses will provide valuable support for your other heroes. The presence of skeletons also grants the Priestess valuable melee support which wizards often lack. To top it off, priestesses are able to heal themselves or their skeleton from each blast of their "drain life" spell, and can charm undead creatures upon reaching level 7. Players using the Fervus-Krypta combination will likely find Priestesses to be the primary attack force just as Paladins provide most of the fighting for Dauros-Agrela players.

Solarus
Women warriors of the Sun god Helia, these devout guardians add significantly to defenses throughout Ardania. They view the followers of Lunord, the Moon god, with disdain.
The Solarus is an exceptional hero, especially in Northern Expansion in which they receive the "Firehammer" spell. The ability to fight in both melee and with spells makes the Solarus especially versatile in combat, since many opponents excel in either melee or magic defense and not the other. Compared to Adepts who prefer to patrol the city, Solarii are adventurers who enjoy seeking out monster lairs. Solarii also receive less damage from many fire-based attacks.

Non-Human Heroes

Ardania is not only filled with Humans, but with Dwarves, Gnomes, and Elves. Players may recruit any of the three below heroes given the right conditions, but the three non-human races generally refuse coexist in the same city.
Dwarf
Dwarves are stout adventurers and more skilled in all manner of construction than any other race in Ardania. Their settlements are appropriately described as "fortresses", complete with an auto-firing ballista. They dislike Elves and Gnomes but may be attracted to Human settlements with a well-outfitted Blacksmith.
Dwarves are master builders who can complete buildings with a few hammer hits. On the battlefield, their most valuable asset is their high magic resistance, ideal when fighting creatures such as Evil Oculi. In weapons combat, however, Dwarves are considered less capable than many other melee classes. Like Rogues, Dwarves are easily influenced by reward flags.

Elf
The Elves of Ardania are notorious revelers, prone to the vices of wine and debauchery. They dislike Dwarves and Gnomes, but may join settlements with strong economies and an Inn in which they can play their musical instruments.
While players who prefer defense often seek Dwarves, players who prefer economy chose to go with Elves. Elves combine the greed of Rogues with superior ranged combat ability of the Rangers.

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Gnome
Gnomes are filthy little creatures living in hovels that are easily mistaken for scrap heaps. Other races shun settlements that accept Gnomes into their service.
Sovereigns frequently under attack in the beginning can count on the industrious Gnomes to help maintain the city against invaders. Fast, inexpensive (and also quite disposable), Gnomes generally work far more efficiently than Dwraves in construction.
Majesty is a game by Cyberlore Studios, Inc., published by Hasbro Interactive, Inc.
Majesty is a trademark of Cyberlore Studios, Inc. For more, see: Disclaimer
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