The Fertile Plains

Single Player Quest Walkthrough
Quest Background: The prosperity of the land has been a great success, but unfortunately has also attracted a great deal of attention from invaders who've come to seize it.
Objective: Survive all seven waves of invaders
The goal on this map is simple: survive! Fortunately, you begin with a very large amount of gold (40,000), so you can build quite a formidable defense, although dwarven towers will not be avilable on this quest. You will need to select which temples to follow, most likely either Agrela and Dauros, or Kryta and Fervus. In principle, both will be formidable. While Dauros and Agrela offers a lot of defensive abilities, have a mass of skeletons can provide an excellent shield behind which your wizards and priestesses can fire. When you reach level 3 palace, Lunord is probably the ideal choice due to the defense capability of Adepts.
You will be attacked as early as day three, so make sure you build as fast as possible. Make sure you upgrade your blacksmith and marketplace to provide services to your heroes. You definitely want a wizards guild. Not only can they be built without requiring peasants, but they can provide incredible firepower against your invaders. Once you have a wizards guild down, you can upgrade it right to level 3 without hesitation. As always, wizards guild should be surrounded by guardhouses and guilds with high durability.
You want to have about six or seven guilds of hero by around day 12. For example, 8 Paladins, 4 wizards, 4 monks, and 8 Adepts or 8 Priestesses, 4 Warriors of Discords, 4 cultists, 4 wizards and 8 adepts should be sufficient for your defense. The waves of monsters are as follows:
Wave 1, Day 3:
Goblins from the North. A large goblin wave will attack from the north. If you have your level 3 wizards guild, a single lightning storm can eliminate almost all of them instantly, if necessary. Wizards or priestesses can make quick work of them firing behind your other heroes.
Wave 2, Day 6:
Minotaurs from the South. By now, your town should be prepared to face this wave. If you lose too many buildings, you can always resort to lighting storm.
Waves 3 and 4, Day 9-10:
Elves from the East and then Dwarves from the West. These two wave should both be easy to defeat, since the enemy heroes are all low-level.
Wave 5, Day 14:
Vampires from South. Vampires should not be a problem if you have a number of melee heroes or priestesses. Their numbers are relatively few.
Wave 6:
Minoaturs from all directions. Minoaturs attack from everywhere. However, your heroes should be high leveled enough to hold them off, backed by lightning storm if you prefer.
Wave 7, Day 21:
Rock Golems from all direction. This is the final and toughest wave of monsters. The Rock Golems will be joined by Dirgo the Cyclops, one of the unique monsters in Ardania. The best defense against this wave is to have a lot of high-parry heroes such as Paladins and Adepts backed by heroes with high firepowers, such as Wizards. If you have a temple to Agrela, use your blessing spell to help boost your heroes' defense values. If you chose Kryta/Fervus, Warriors of Discords may die rather since they have weak defensive values, although if lucky, they can bring down an entire golem in one critical hit. If you're using Kryta, a very good tactic is to cast wither on the enemy golems to slow them down to allow your ranged magic heroes to kill them. If all goes well and you hold off the wave, the quest is won.
Majesty is a game by Cyberlore Studios, Inc., published by Hasbro Interactive, Inc.
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