Migration of the wiki to Fandom

Migration of this wiki to Fandom is complete. The new edition of the wiki is located at heroesofardania.fandom.com. The migration included various corrections, refinements, and additions to the content of the wiki. Therefore, the Fandom wiki is the most accurate and up-to-date version of the wiki. For details on changes made, please see this page. Since migration has been completed, any further edits to this wiki will not be carried over to the Fandom wiki. Registering an account on Fandom removes ads from all pages other than the front page. Users that wish to bypass the front page may bookmark the new wiki's site map instead.

The Fandom wiki replaces this wiki hosted on majestypalace.com. The entire majestypalace.com site, along with this wiki, will close in early April 2022.

Posted by Veneficus on November 11, 2021


From Heroes of Ardania Wiki
Revision as of 08:09, 4 May 2020 by Tarsal (talk | contribs) (→‎Non-Schematic Special weapons: golem fist cant be used by warrior)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Weapons are used for ranged and melee combat. The table below lists the weapons in the game, along with their respective classes. Weapons can be enchanted up to +3 in any Wizards Guild and up to +4 in Lormidia after the completion of the Ascend the Wizard's Tower quest. With the Aura of Enchantment in the Dark Forest +5 can be achieved. Better weapons can be obtained in Blacksmiths, or by exploring certain lairs. Many of the most powerful weapons, generally class-specific, are assembled by crafting schematics, which require a variety of items from around Ardania. See also: Hero attributes for how weapon damage affects combat.

Most classes rely on weapons as their main source of damage. In addition to providing damage, many weapons also confer additional combat stats bonuses. The unique case is for Monks, who derive most of their weapon damage through the willpower stat, but may also equip weapons to enhance damage. Weapons generally do not play a large role in spellcasting, although some weapons confer spells to the user and other stats bonuses relevant to spellcasting.

Basic Weapons[edit]

The items below are the "original" weapons from the Majesty series. These weapons are "plain" in that they do not confer any bonuses in addition to the basic weapon damage, with the exception of the bows.

§ indicates that the weapon can be socketed (Lvls 1-4); Base attack value shown in the first item per line
Warrior, Paladin Warrior, Dwarf Warrior, Barbarian Warrior of Discord Elf, Ranger Rogue Gnome, Healer, Cultist,
Paladin, Warrior
Solarus Adept, Priestess,
Level Sword Hammer Axe Blade-stick Longbow Crossbow Dagger Mace Staff
1 (§) Shortsword, 10 Hammer, 12 Axe, 12 Blade-stick, 16 Longbow, 6 Light Crossbow, 8 Cheap Iron Dagger, 4 Mace, 12 Wooden Staff, 8
2 (§) Broadsword Steel-shod Hammer Heavy Axe Razor Blade-stick Fine Longbow Crossbow Steel Dagger Weighted Mace Iron-Shod Staff
3 (§) Longsword War Hammer Broad Axe Chaos Blade-stick Yew Longbow Heavy Crossbow Long Steel Dagger Spiked Mace Fighting Staff
4 (§) Fine Steel Longsword Heavy War Hammer Battle Axe Ultra Chaos Blade-stick Composite Longbow Excellent Crossbow Mithril Dagger Lead-filled Mace Spiked Staff
5 Longsword of Flaying Hammer of the Fools Axe of Power Entropy Avenger Seeker Longbow Crossbow of Pain Dagger of the Ages Crusher Staff of Smiting
6 Longsword of Decapitation Hammer of the Dwarves Axe of Death Random Slayer Finder Longbow Crossbow of Accuracy Holy Dagger Flattener Staff of Spite
7 Longsword of Annihilation Hammer of the Gods Axe of Destiny Weapon of Death Avenger Longbow Crossbow of Destruction Dagger of Vengeance Spindler (None)

Non-Schematic Special weapons[edit]

The following weapons differ from the basic ones in that they confer notable stats effects upon the user. The weapons listed below vary greatly in strength.

Class Weapon Damage, Effects Acquisition
(see individual item pages for all locations)
Melee (except monk and warrior) Golem Fist (Damage: 10) Slayer ability HFM South, Desolate Wastelands
Adept Lunas Staff (Damage: 13) H2H +10, Parry +10, Strength +8. HFM South, HFM East, Dark Forest (special encounter)
Barbarian Axe of the Covenant (Damage: 18) STR +8, ART +8 Quest: "Axe of the Covenant"
Barbarian, Warrior Goblin Overlord Axe (Damage: 14) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Cultist Lion's Dagger (Damage: 13) Hand-to-hand +20, Parry +20 Thallis Temple to Fervus
Elf, Ranger Goblin Shortbow (Damage: 8) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Elven Great Bow (Damage: 13) Ranged +10 HFM North, HFM East, Ratman Battlegrounds
Monk Studded Knuckle Dusters (Damage: 0) §4, Parry +10 HFM South, HFM East
Set of Brass Knuckles (Damage: 0) Parry +10, H2H +10, Damage +1, Poisoned Weapon (3) Thallis Temple to Dauros
Solarus, Warrior Goblin Champion Mace (Damage: 14) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Warrior, Paladin Goblin Champion Longsword (Damage: 12) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Longsword of True Valour (Damage: 14) STR +5, WP +5, H2H +10, Armor +2 Quest: "Longsword of True Valour"
Paladin Greatsword (Damage: 15) §3 Fertile Plains, other locations
Mithril Greatsword (Damage: 16) §3 Fertile Plains, other locations
Greatsword of Justice (Damage: 17) Paladin HFM South, HFM West, Desolate Wastelands
Greatsword of Vanquishing (Damage: 18) Paladin HFM North, Gur-Mechina, Thallis Blacksmith
Warrior Mithril Broadsword (Damage: 15) H2H +5, Parry +5, §3 HFM South, HFM West, HFM East
Thallis Sword (Damage: 18) H2H +5, Max HP +45 Thallis Warriors Guild
Warrior of Discord Blades of Mass Slaughtering (Damage: 25) H2H +10, Critical Hit +1, Double Attack +30 Thallis Warriors Guild

Schematics Weapons[edit]

See Also: Schematics

Several schematics allow heroes to assemble power weapons. There are two sets of schematics:

  • Schematics of the first set are found in the Abandoned Library in the Dark Forest (which includes class-specific weapons that are not schematics)
  • Schematics of the second set are purchased from Valmorgen's Library. Dark Forest items can be upgraded (indicated by "→") at the Imp's Workshop on the Desolate Wastelands once the Imp's quest is completed and the listed ingredients have been obtained. Weapons of such origins are generally the most powerful.

To ensure success in using schematics: (Craftsmanship) + (Modified Int) / 2 is greater than or equal to (Schematic Difficulty) x 5 + 20

Weapons crafted using Valmorgen library schematics[edit]

The following weapons crafted using schematics purchased from the Valmorgen Library. They are generally mid-tier weapons.

Class Weapon Damage, Effects Ingredient
Adept, Priestess, Wizard Shadow Staff (Damage: 13) H2H +15, Parry & Dodge +15 Staff of Spite Black Claw, Black Stone
Barbarian Axe of Discretion (Damage: 17) STR +15, H2H +15 Axe of Death Carved Tooth, Carved Claw
Cultist, Gnome, Healer, Paladin, Warrior Night Dagger (Damage: 9) H2H +15, Parry & Dodge +15 Holy Dagger Black Claw, Black Stone
Dwarf Hammer of Resolve (Damage: 17) STR +15, H2H +15 Hammer of the Dwarves Carved Tooth, Carved Claw
Elf, Ranger Stealth Bow (Damage: 11) Ranged +15, Parry & Dodge +15 Finder Longbow Black Arrowhead, Black Stone, Black Leaf
Paladin GreatBlade of Focus (Damage: 16) STR +15, H2H +15 Greatsword of Justice Carved Tooth, Carved Claw
Paladin, Warrior Midnight Blade (Damage: 15) H2H +15, Parry & Dodge +15 Longsword of Decapitation Black Claw, Black Stone
Rogue Hunter Crossbow (Damage: 13) Ranged +15, Parry & Dodge +15 Crossbow of Accuracy Black Arrowhead, Black Stone, Black Leaf
Solarus Flail of Subjection (Damage: 17) STR +15, H2H +15 Flattener Carved Tooth, Carved Claw
Warrior of Discord Blades of Fatality (Damage: 21) STR +15, H2H +15 Random Slayer Carved Tooth, Carved Claw

Weapons crafted using Abandoned Library schematics, and their upgrades[edit]

Class Weapon Damage, Effects Ingredients
Adept Tempest Shaft (Damage: 14) Lightning Storm, H2H +10, Parry +10, Strength +8. Mystic Staff (Valley of Gur-Mechina) Small Oculus Eye, Bellanite Shard
Shaft of Greater Tempests (Damage: 16) Lightning Storm, H2H +20, Parry +20, Strength +20 Metal Strap, Goblin Grease
Barbarian Axe of Fury (Damage: 25) H2H +20, Strength +16 Mystic Axe (HFM South), Splinter of Combustion, Small Oculus Eye
Axe of Frenzy (Damage: 30) H2H +20, Strength +16 Mithril Alloy, Dark Wizard's Crystal Ball
Dwarf Golem Sledge (Damage: 19) Slayer ability Mystic Hammer (HFM North), Golem Fist, Rumble Mitts, Bellanite Shard
Golem Smiter (Damage: 20), Slayer ability, Armor +2, H2H +20 Flesh Hunter Fang Dust of a Dark Phantom
Elf, Ranger Greatbow of Speed (Damage: 13) Ranged +10, Double Attack +70. Mystic Bow (HFM East), Splinter of Haste, Neckband of Smiting
Grandbow of Speed (Damage: 12) Ranged +15, Triple Attack +50. Seed of a Strangleweed, String of Potence
Gnome Champion Blade (Damage: 12) Double Attack +60 Mystic Dagger (HFM South), Splinter of Haste, Neckband of Smiting
Knight's Blade (Damage: 13) Double Attack +80, Hand-to-hand +10, Parry +5 Very Sharp Enchanted Rock, Magic Skeleton Bone
Healer Dagger of Valour (Damage: 10) Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer) Broken Mystic Greatsword (Valley of Gur-Mechina), Ring of Might, Plate Armor of Destiny,
either a Greatsword of Justice or Greatsword of Vanquishing
Dagger of Heroism (Damage: 12) Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer), Parry +10 Bar of Gold, Dust of a Dark Phantom
Paladin Blade of Dauros (Damage: 19) STR +10, Armor +2, Magic Resist +10 Mystic Greatsword (HFM North), Bellanite Shard, Shard of Assimilation
Blessed Blade of Dauros (Damage: 19) STR +20, Armor +4, Magic Resist +20 Mithril Alloy, Enchanted Idol
Priestess Staff of Death (Damage: 1) Deathblast Spell, Vitality -2. Mystic Staff (Valley of Gur Mechina), Gemstone of Death (Valley of Gur Mechina), Bellanite Shard
Doom Staff (Damage: 1) Deathblast, Magic Resist +10, Intelligence +8 Dragon Pearl, Metal Strap
Rogue Bolt Spitter (Damage: 12), Attack Multiple Foes +50, Double Attack +40, Ranged -15 Mystic Crossbow (HFM East), Shard of Assimilation, Splinter of Haste
Bolt Gutter (Damage: 12), Attack Multiple Foes +80, Double Attack +65 String of Potence, Dust of a Dark Phantom
Solarus Blazing Mace (Damage: 22) Strength +12, Intelligence +12 Mystic Mace (HFM North), Splinter of Burning, Bellanite Shard
Blasting Mace (Damage: 25) Strength +24, Intelligence +16, Damage +3 Very Sharp Enchanted Rock, Magic Skeleton Bone
Wizard Teevus Staff (Damage: 1) Vortex, Vitality -4. Mystic Staff (Valley of Gur-Mechina), Teevus Wand, Bellanite Shard, Splinter of Burning
Cleansed Teevus Staff (Damage: 1) Vortex, Spell Damage +1 Dragon Pearl, Goblin Grease


This category has the following 9 subcategories, out of 9 total.

Pages in category "Weapons"

The following 121 pages are in this category, out of 121 total.