Difference between revisions of "Valley of Gur-Mechina"

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m (Encounters)
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[[Image:Death_Barrow.jpg|right|frame|Death Barrow]]
 
[[Image:Death_Barrow.jpg|right|frame|Death Barrow]]
 
[[Image:Crypt.jpg|right|frame|Inside a Crypt]]
 
[[Image:Crypt.jpg|right|frame|Inside a Crypt]]
There are three types of location encounters. Each location has a chance of containing an additional crypt into which the hero may descend. At the end of the Crypt is an additional tomb which is the "final battle" of the crypt. Upon victory, heroes gain one item and some gold at the end.
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There are three types of location encounters. Location of any type sometimes contains an additional crypt into which the hero may descend. A hero can either just exit from the crypt anytime he wants or by finding (''which sometimes could take tenths of turns'', with occasional battles in between) and winning a battle in a tomb. Upon victory, heroes gain one of items mentioned below and some gold.
  
 
*'''Barrow''' You either fight against 3-6 Phantom Warriors and descend into the barrow crypt or fight 2-4 Phantom Stalkers and return to valley.
 
*'''Barrow''' You either fight against 3-6 Phantom Warriors and descend into the barrow crypt or fight 2-4 Phantom Stalkers and return to valley.
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* '''Phantom Stalkers pack'''  fight with 2-3 Phantom Stalkers.
 
* '''Phantom Stalkers pack'''  fight with 2-3 Phantom Stalkers.
 
* '''Crypt Dust''' inside crypts only, lose 1-4 turns (unless you have the [[Holy Water]] consumables)
 
* '''Crypt Dust''' inside crypts only, lose 1-4 turns (unless you have the [[Holy Water]] consumables)
 
  
 
==Routes==
 
==Routes==

Revision as of 19:40, 28 September 2019

Gur-Mechina
The Valley of Gur-Mechina is the destination on the Western Pass, traveling away from Traveller's dell, in the Hellfire Mountains region. Heroes may also come across this area by chance when exploring the Western and Southern mountain regions. The valley of Gur-Mechina contains a number of items guarded by powerful monsters.

In-Game Description: The Valley of Gur-Mechina is a dim, misty region inhabited by Undead, littered with hidden tombs and ancient graveyards.

Inhabitants

Vampire Queen - the XP Leacher!

The starred monsters are encountered in according crypts only.

Encounters

Death Barrow
Inside a Crypt

There are three types of location encounters. Location of any type sometimes contains an additional crypt into which the hero may descend. A hero can either just exit from the crypt anytime he wants or by finding (which sometimes could take tenths of turns, with occasional battles in between) and winning a battle in a tomb. Upon victory, heroes gain one of items mentioned below and some gold.


Tomb


Ancient Graveyard


Mystic Ruins


  • Dense fog lose 1-2 turns.
  • Phantom Stalkers pack fight with 2-3 Phantom Stalkers.
  • Crypt Dust inside crypts only, lose 1-4 turns (unless you have the Holy Water consumables)

Routes