Adept Class Guide
From HoAWiki
- See Also: Adept Class Profile
The Adept is a very proficient class for all occasions. Able to learn spell casting at an early level, they can pick up Flameshield and Powershock with no additional training needed. Adepts have an easy, straightforward start well suited for beginning players thanks to solid combat stats. Mid-game around level 20, the Adept's Tempest Shaft is a mighty weapon, one of the best that can be crafted. It allows the Adept to cast the devastating Lightning Storm spell which can clear away large groups of enemies, in addition to giving the Adept something to do during the first three ranged rounds. Lightning Storm become less useful later on since the Adept is not an Intelligence-based class, but proficiency in melee increases drastically over time, partly due to a good selection of items. The Adept's primary attribute of strength also combines well with the the double-strike ability in increasing damage output.
High defensive combat stats obtained both initially and eventually from class-unique items makes the Adept very proficient in melee. Later on, the Adept can obtain extremely high parry values from such items, augmented by an artifice upgrade given by the Thallis Fairgrounds quest and the Aura of Victory. With very high defense, a fully equipped Adept can become immune to a large number of opponents in melee combat.
[edit] Items
Below are the optimal items for each category, as well as other notable items. See also: items usable by Adept.
- Weapon: Tempest Shaft → Shaft of Greater Tempests (Damage: 19, Lightning Storm spell, Hand-to-hand +20, Parry +20, Strength +20)
- Armor: Armor of Illusions (Armor: 3, Illusionary Hero enchantment)
- Leather Scale Mail (socketted with 3x Goblin Beard Ring), Medusa Mail
- Cloak: Cloak of Avoidance (Adds Artifice to Parry)
- Should use Farmer's Cloak or Sneaky Reinforced Cloak until above item is obtained
- Headgear: Circlet of Lycanthropy (item) → True Werewolf Circlet (Adds modified artifice to combat stats, +1 armor, +10 MGR)
- Belt: Belt of Dodging (Dodge +20, Parry +20, Hand-to-hand +10, Strength +16, Magic Resist +5, Speed +1)
- Belt of Brawling socketted with a "might" accessory. Belt of Rage is useful early on.
- Footwear: Boots of Lunord (socketted with 2x Ratman Beard Ring)
- Glove: War Gauntlets (socketted with 2x Ratman Beard Ring)
- Armband: Night Bracers (socketted with 2x Ratman Beard Ring)
- Should use Nevryl Bracers, Mithril Bracers before item is obtained
- Necklace: Moon Amulet (Dodge +20, Parry +20, MGR +20, Armor +2), or Ring Amulet socketted with Ring of Protection or Dark Band
- Should also carry other necklaces, such as Rezzenthells Spellkiller or Dwarven Locket for certain occasions.
- Ring: Should use either Ring of Protection or Dark Band
- Accessory: Should use Black Stone, especially when Artifice is boosted later on.
