Attribute Training

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The following stats can be trained up to 12 by finding the appropriate trainer. After the Great Reset of 2010 the trainers have been scattered around Ardania instead of located in clans.

Artifice[edit]

Rogues Guild found in Valmorgen and Lormidia

Artifice (ART) determines success in stealing and the frequency in which you are able to sneak up on an enemy. In addition, certain items give combat stat bonuses based on the character's ART. This attribute can be trained at the Rogues Guild found in Lormidia.

Train ART to...
n
Incremental cost
250*n
Cumulative cost
from 4 ART

125*(n+5)*(n-4)
Cumulative turns
from 4 ART

(n+5)*(n-4)/2
5 1250 1250 5
6 1500 2750 11
7 1750 4500 18
8 2000 6500 26
9 2250 8750 35
10 2500 11250 45
11 2750 14000 56
12 3000 17000 68

Common formula for gold needed to train Artifice from level n1 to n2: 125*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.

Strength[edit]

Gymnasium found in East Cheswick

Strength (STR) affects damage done in physical combat and, after the 2010 Reset it determines the total carrying capacity, as well. This attribute can be trained at the gymnasium in East Cheswick.

Train STR to...
n
Incremental cost
400*n
Cumulative cost
from 2 STR

200*(n+3)*(n-2)
Cumulative turns
from 2 STR

(n+3)*(n-2)/2
3 1200 1200 3
4 1600 2800 7
5 2000 4800 12
6 2400 7200 18
7 2800 10000 25
8 3200 13200 33
9 3600 16800 42
10 4000 20800 52
11 4400 25200 63
12 4800 30000 75

Common formula for gold needed to train Strength from level n1 to n2: 200*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.

Willpower[edit]

Meditation Room found in Mayhew

Willpower (WIL) affects the effectiveness of praying at temples. Certain items give combat stat bonuses based on the character's willpower. Willpower affects a Monk's damage. This attribute can be trained at the Meditation Room in Mayhew.

Train WIL to...
n
Incremental cost
500*n
Cumulative cost
from 4 WIL

250*(n+5)*(n-4)
Cumulative turns
from 4 WIL

(n+5)*(n-4)/2
5 2500 2500 5
6 3000 5500 11
7 3500 9000 18
8 4000 13000 26
9 4500 17500 35
10 5000 22500 45
11 5500 28000 56
12 6000 34000 68

Common formula for gold needed to train Willpower from level n1 to n2: 250*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.

Vitality[edit]

Sauna found in the Elven Valley

Vitality (VIT) affects the maximum HP of a character. This attribute can be trained at the sauna in the Elven Valley, which is reached through the Elven Escort which is initiated in any of the Hellfire Mountains.

Train VIT to...
n
Incremental cost
650*n
Cumulative cost
from 4 VIT

325*(n+5)*(n-4)
Cumulative turns
from 4 VIT

(n+5)*(n-4)/2
5 3250 3250 5
6 3900 7150 11
7 4550 11700 18
8 5200 16900 26
9 5850 22750 35
10 6500 29250 45
11 7150 36400 56
12 7800 44200 68

Common formula for gold needed to train Vitality from level n1 to n2: 325*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.

Intelligence[edit]

Library found in Valmorgen

Intelligence (INT) is attribute needed for succesful magic use. Any character with INT less than 11 cannot cast spells but training INT allows them access to the FlameShield and PowerShock spells. This attribute can be trained in the Valmorgen library.

Train INT to...
n
Incremental cost
950*n
Cumulative cost
from 3 INT

475*(n+4)*(n-3)
Cumulative turns
from 3 INT

(n+4)*(n-3)/2
4 3800 3800 4
5 4750 8550 9
6 5700 14250 15
7 6650 20900 22
8 7600 28500 30
9 8550 37050 39
10 9500 46550 49
11 10450 57000 60
12 11400 68400 72

Common formula for gold needed to train Intelligence from level n1 to n2: 475*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.