Barbarian
From HoAWiki
Followers of Ardania's oldest religion, Barbarians worship Krolm, the Lord of the Wild. Barbarians loathe civilization and its trappings. Their insane two-weapon attacks have given them a reputation as brutally fierce fighters. Barbarians have strong ties to the Rangers of Ardania dating back to the treaty of Ravenswood.
| Temples Accepted: | Only temple to Krolm. |
| Armor type: | Can only use Wizards Robe, Enchanted Loincloth or Breechcloth of the Wilds. |
| Weapon type: | Axes. |
| Difficulty to play: | Advanced. |
| Primary Stat: | VIT |
| XP required to Level-Up: | 1200 |
| List of usable items |
| Attribute: | STR | VIT | INT | WIL | ART | H2H | Ranged | Dodge | Parry | Luck | MGR | HPs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Starting Values: | 26-31 | 21-26 | 6-11 | 9-14 | 10-15 | 85 | 0 | 55 | 45 | 15 | 20 | 20 |
[edit] Spells and Abilities
Abilities:
- Critical Hit (begins at 1% and increases +1 each level)
- Hardiness (begins at 20% and increases +1 each level, up to 40%)
- Club Attack (passive +10 damage bonus, simulates wielding a club in the off-hand)
[edit] Class Overview
As in Majesty, the Barbarian is an unconventional hero. Barbarians hate armor and rely on their boosted melee damage and critical hits to overcome adversaries. Unfortunately, in a game that values defense and will regularly see the hero alone and outnumbered, the Barbarian may find himself unable to smash his way out of every situation given his lack of armor.
In the early game, Barbarians will need some creativity besides just relying on Hardiness to survive the sewers. Only a Barbarian who starts with an 11 INT (the highest possible starting value for his class) is eligible to learn Spell Casting. Even this Rhodes Scholar is 1250 gold away from casting FlameShield, and that's before he's spent the 500 gold for a Ring of Protection which would be advisable to get as soon as possible. This makes the Barbarian a challenging class to get started with.
Once the Barbarian can get a few levels under his belt, things start looking brighter. He only needs 1200 XP to level, so once he learns which fights to avoid, that should go pretty quick. He gets an additional 1% to Critical Hit with every level, unlike the 3 levels needed for a Warrior of Discord, or 2 for a Monk, so it won't be long before he gets that up to a respectable frequency, although be forewarned, some monsters are resistant or even immune to criticals. His primary stat is Vitality, so his HP pool will grow rapidly. Later on, when his health is over 700 he can make great use of the Total Restoration Tincture.
Still, what to do about that lack of armor? The best choice is to obtain the Breechcloth of the Wilds, or barring that, a Wizards Robe, and have it enchanted. Also keep your eye open for items such as the Ring Amulet which can help out. Armor deficiency is something the Barbarian will always struggle against, making him a vulnerable, but interesting class to play during all stages of the game.
Another interesting aspect of the Barbarian class is that their primary schematic weapon Axe of Fury is inferior to either the Golem Fist (which benefits from the passive damage boost of Club Attack), or the Axe of Discretion.
Notable Items
- Axe of Discretion (Schematic axe)
- Axe of Fury (Original class-unique schematic)
- Axe of the Covenant (Reward for completion of the Axe of the Covenant Quest)
- Breechcloth of the Wilds (Schematic armor for Barbarians and Cultists, best armor choice)
- Enchanted Loincloth (Class-unique armor)
- Mithril Studded Gauntlets (Unique armband for Barbarians and Warriors of Discord)
- Totemic Masks of Air, Earth, Fire, and Water (Unique headgear for Barbarians, Cultists, and Rangers)


