Category: Footwear

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Boots, like Gloves, provide various bonuses to the wearer. Not available for purchase in the city, heroes will eventually find boots while adventuring in Ardania. All socketable boots have two socket slots and are used with the "Socketing Manual" schematic.

[edit] Brief info

Boots of Speed § All except Adept (Armor: 0) Speed +1 Quest: Foul Play
Boots of Evasiveness § All Classes (Armor: 0) Dodge +10 Fertile Plains
Silverhide Boots § All Classes (Armor: 0) Parry +5, Dodge +5. Fertile Plains
Battle Boots § All Classes (Armor: 1) Fertile Plains (Caravan), Thallis Mausoleum
War Chargers (item) § All except Priestess, Wizard and Ranged Class Heroes (Armor: 3) Strength +4, H2H +10. Schematic from Wizard Tower: Battle Boots, Rumble Mitts, Green Charm
Wolfskin Greaves (item) § Cultist, Elf, Ranger, Rogue (Armor: 2) Ranged +10, Parry +5, Dodge +5 Schematic from Wizard Tower: Battle Boots, Silverhide Boots, Green Charm
Boots of the Magi (item) § Priestess,Wizard (Armor: 2) Intelligence +4, Parry +5, Dodge +5 Schematic from Wizard Tower: Battle Boots, Silverhide Boots, Blue Charm
Boots of Lunord § All except Solarus, Barbarian (Armor: 2) Speed +2, Parry +10, Dodge +15, MGR +5, Damage +1 Quest: The Dead Wander in Gar-Uta
Bearskin Greaves Cultist (Armor: 2) Parry +10, Dodge +10, Ranged +10, H2H +5 Thallis Temple to Fervus
Healer's Boots Healer (Armor: 2) Speed +1, H2H +10, Damage +2 Thallis Temple to Agrela
Reinforced Sabaton Warrior (Armor: 4) Art -5 Thallis Warriors Guild
Wizard Boots Wizard (Armor: 1) Spell Damage +2 Thallis Wizards Guild

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