Category: Locations
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Valmorgen
Valmorgen is the starting location. This city contains some of the most important buildings in the game, such as the blacksmith, wizards guild, and temples to all the gods. For new heroes, the sewers will be their first place to earn experience in combat. Heroes will be returning to Valmorgen from time to time for reasons such as stat-raising, purchasing items, obtaining enchantments, and participating in the fairgrounds.
Notable Services Locations
- Palace: Look up hero listings
- Shops for basic items: Blacksmith (Weapons, Armors), Marketplace
- Wizards Guild: Learn spellcasting, enchant weapons, purchase magic items
- Warriors Guild: Train H2H, train Parry, hire fighter mercenaries
- Rangers Guild: Purchase maps, train Ranged combat, train dodge
- Rogues Guild: Learn stealing, purchase poison
- Fairgrounds: Challenge other heroes in combat
- Temples to Agrela, Dauros, Fervus, Krypta, Krolm, Lunord, Helia
- Other Locations: Tavern Sovereign's Head, Statue, Prison, Clan District, Gambling Hall, Library
Notable Explorable Locations
- Sewers: The most basic explorable location in Ardania. New heroes will come here to earn experience to level up.
- Lower Sewers: Upon exploring the sewers, heroes will discover the lower sewers, which contains larger rats, trolls, and rust spitters.
- Ratman Kingdom: Contains the most challenging rat foes, such as Ratman Champions and Ratman Shamen.
Exit Routes (Require map from Rangers Guild)
Mayhew
Mayhew is likely the second city that a hero visits. However, unlike Valmorgen, venturing heroes will find the lively trade groups to be the source of employment. All quests, beside the Caravan Escort require the hero to be level 10 or higher.
Notable Services Locations
- Merchants Guild HQ: Heroes looking for employment by Mayhew merchants may look here.
- Merchants Offices: Seeks Heroes looking for employment. You can start the Caravan Escort quest here. Note you can only accept the journeys to Lichfield Hollow and Traveller's Dell once you already visited these places once.
- Elven Bungalow: Heroes may find employment from the Elves in Mayhew.
- Goblin Ghetto: Heroes who have established a connection with the Goblins may access the Goblin Shop, containing alternative weapons that may be purchased.
- Temples to Agrela, Dauros, Lunord
- Other Locations: Marketplace, Mayhew Gambling Hall, Mayhew Keep, Howling Cultist Inn, Theatre, Elven Lounge, Mercenaries Guild
Exit Routes
- Treldan Woods
- Sovereign Road (to Valmorgen)
- Ferry Landing (to Lormidia)
Lormidia
Lormidia is the magic and eastern capital of Ardania. Lormidia specializes in magic-related services and is the gateway for heroes traveling to the Hellfire Mountains.
Notable Locations in Lormidia
- Sorcerer's Abode: Allows you to instantly travel to Valmorgen, Mayhew or East Cheswick (if you posses the Fertile Plains map)
- Magic Bazaar: Contains four important shops: Arcane Accoutres, Charming Charms, Ezzina's Elixir Expo and the Dwarven Engineer (Train craftsmanship, max 40%)
- Other Notable Locations: Citadel of Magic, Hall of Champions, Hourglass-shaped Building, Wizards Guild, Royal Gardens, Temple to Krolm, Gnome Hovel and Screaming Heroes Inn
Explorable Locations in Lormidia
- Time Keeper's Basement
- Lormidia Sewers: To access the sewers, speak to the Gnome at the Gnome Hovel and investigate in the Dark Alley. The Lormidia Sewers contains large amounts of rust spitters and related creatures.
- Ratman Battleground: Found in Lormidia Sewers
- Wizards Tower: Heroes of level 10 or higher may take the challenge of ascending the wizards tower as a quest.
Exit Routes
- Ferry Landing
- Southern Pass (To Traveller's Dell and Hellfire Mountains; requires map from Farseer, except for Rangers)
East Cheswick
East Cheswick can be found when travelling from the Fertile Plains. Heroes can attempt to do some guardwork more interesting than that offered in Valmorgen, or find themselves the route into the Dark Forest.
Notable Services Locations
- Various Guardhouses: Sign up for guard duty in these.
- Shops for basic items: Blacksmith (Weapons, Armors), Marketplace
- Trading Post: Different items each day.
- Shrine to Helia
- Other Locations: Outpost, Royal Gardens, Morning Sun Inn, Blaze of Glory Tavern, Embassy.
Exit Routes (Require map from Rangers Guild)
Central Plains
Heroes may access the Central Plains after purchasing a map from the Rangers Guild. Each of the locations listed below can be found by exploring the Central Plains. The map for Central Plains is 600 gold and can be found at the Valmorgen Rangers Guild.
Notable Services Locations
- Fletchers R Us (shop for bows),
- Howling Moon Varg Farm (purchase Varg followers)
- Heroes Rest Inn (train craftsmanship, to 20%). The map for Heroes Rest Inn is 100 gold and can be found at the Valmorgen Rangers Guild after buying the Central Plains map. If you decide not to buy the map you have to find the location instead.
Explorable Locations
- Graveyard: Gateway to the catacombs. The graveyard contains small groups of basic undead foes such as skeletons and vampires.
- Catacombs: Contains tombs with special items. The entry to the catacombs can be unlocked (permanently) by exploring the graveyard.
- Buried Cathedral: Entry to the Buried Cathedral is found randomly by exploring the catacombs. The Buried Cathedral Contains vaults of high amounts of gold, high level weapons and armor, and beard rings. Can open chest to teleport to Leprechaun Valley.
- Fertile Plains: After purchasing the map with the Rangers in Valmorgen. The map for the Fertile Plains is 1500 gold and can be found at the Valmorgen Rangers Guild after buying the Central Plains map.
Sovereign Road
Heroes arriving from Valmorgen to Mayhew will first pass through the Sovereign Road which links the two cities. No map is required for Sovereign Road. Sovereign Road can first be accessed from the Central Plains.
- Goblin Territory. From the Sovereign Road, heroes may venture into the Goblin Territory. Only Rangers will be able to freely leave the Goblin Territory without finding an escort or searching for the proper exit path.
Fertile Plains
Heroes will be able to access the Fertile Plains from the Central Plains once they purchased a map from the Ranger's Guild. The Heroes will have access to East Cheswick from here. The Wizard Tower (gateway to the Dark Forest) will become accessible once the rumor of its existence is acquired from East Cheswick's Blaze of Glory Tavern. The Fertile Plains contains a number of special events and encounters that will lead to acquisition of unique items.
Exit Routes
- Central Plains (2 Turns)
- East Cheswick (2 Turns)
- Wizard Tower (2 Turns) - Requires Rumor
The Dark Forest
The Dark Forest is lying besides the Fertile Plains, but can only be accessed through the Wizard Tower. The Dark Forest features many unique items, schematics and weaponry not found anywhere else in the game. Due to its difficulty, it is not advised for lower leveled heroes.
Explorable Locations
- Lycanthria features a large amount of wolf-type enemies.
- Wild Gardens contains many powerful new Schematics and several other encounters.
- Witch King Ruins features many new powerful foes.
Treldan Wood
Treldan Wood contains two important locations: Lichfield Hollow and Darkmoor Swamp, both found by exploring the area. Darkmoor Swamp can only be found by heroes of level 10 or higher and contains powerful creatures. The woods, themselves, however, are a natural place for bow-armed heroes to explore. The map for Treldan Wood is 800 gold and can be found at the Valmorgen Rangers Guild.
Lichfield Hollow
- Lichfield Hollow contains three notable locations. The socket carver sockets low-level armor and weapons necessary for heroes to use basic schematics. The alchemist offers to create special items once provided with gold and necessary ingredients. The fur trader accepts Alpha Lion and Bloodbear skins for gold.
Explorable Locations
- Darkmoor Swamp: The Swamp contains unique items and a host of powerful monsters, notably the Bog Golem. Most heroes must explore to find an exit from the swamp or an entry into the sunken city. Rangers may leave the swamp at will.
- Sunken City: The ruins of the sunken city is one of the most dangerous places to venture in Ardania. Heroes venturing here will encounter Flesh Hunters.
Hellfire Mountains
The Hellfire Mountains contains alot of mid-level items and monsters, and is the location where most ingredients for the Valmorgen schematics can be found. Heroes traveling to the Hellfire Mountains should expect difficulty in traveling through the area. At the center of the mountains is Traveller's Dell, an important trade village containing valuable items, including maps to the four regions of the mountains. Maps are required for heroes to (directly travel) to those regions. Four passes extend out of Traveler's Dell. Maps necessary to travel these passes are available at Lormidia's Farseer.
Mountain Passes out of Traveler's Dell
- Southern Pass to Lormidia
- Western Pass to the Valley of Gur-Mechina: The Valley of Gur-Mechina contains only undead enemies. Traveler's are advised to be aware of the Vampire Queen, the most dangerous inhabitant of this area.
- Northern Pass to Grov-Urtat: Can be traveled but the destination has not been completed.
- Eastern Pass to the Desolate Wastelands: The Desolate Wastelands lead to the game's most difficult location so far and should not be entered unless you are very well prepared!
Explorable Regions
- Hellfire Mountains West: Home to the serpentine creatures such as Medusae and Greater Gorgons.
- Hellfire Mountains South: The natural location of giants and dragons. This region contains a wealth of different items to find.
- Hellfire Mountains East: Contains large hordes of Goblins and other creatures.
- Hellfire Mountains North: Home of the mighty golems of Ardania.
Desolate Wastelands Region
The Desolate Wastelands is reached by traveling the Eastern Pass. The desolate wastelands contains numerous unique items and features prominently in a few quests.
- Imp Workshop: located on the Wastelands, the Workshop offers services in upgrading equipment.
From the wastelands, heroes can also travel to:
- Ruins of Thallis: A large city ruins with the largest collection of class-unique items found in the game. Lots of adventure, excitement, and opponents are found here.
- Ruins of Gar Uta: Heroes venturing here will find likely find quests to undertake.
Krolm's Anvil
Krolm's Anvil: Reached from Gar Uta, this region of the map contains some of the most fearsome adversaries in all of Ardania. Heroes venturing here should be prepared.
- Nomad's Outpost: Once found, heroes might be able to use the outpost to keep themselves supplied in much needed items.
Leprechaun valley
The Leprechaun Valley can be reached by opening a treasure chest found either in the Buried Cathedral or the Time Keeper's Basement. Heroes entering the valley this way will receive an amount of gold given by their level multiplied by 1000. Another method of entering is by opening a chest in the Ascend the Wizard's Tower quest (which will not give any gold). Heroes may only leave the valley by finding an exit stone which teleports them to a random location in Ardania. The exit stone will appear after a Leprechaun battle (it will not spontaneously appear like many other areas).
Elven Valley
The Elven Valley is hidden within the Hellfire Mountains. Heroes find this location only by completing an Elven escort mission found at random in any of the four regions of the Hellfire Mountains. The Elven Valley contains a blacksmith with powerful armors and weapons for certain classes.
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