Category: Rings

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Rings are important equipment. The Ring of Protection, available right from the beginning, is likely the first important ring that a hero will use. All rings except the last two listed below can be socketted into a Ring Amulet.

All Classes
Ring of Protection Armor +2, Parry +10, Dodge +10, MGR +10 Marketplace
Ring of Might H2H and Ranged +10, Damage +2 Catacombs, HFM South, Trading Post
Dark Band Damage +2, H2H +10, Ranged +10, Parry +10, Dodge +10 Sunken City (ruins), Thallis Mausoleum
Ring of Mighty Devastation Damage +4, Spell Damage +3, Exploding Aura Schematic from Wizard Tower: Dark Band, Ring of Devastation (Sunken City, Trading Post), Blue Charm, Splinter of Detonation
Ring of Mightier Devastation Damage +4, Spell Damage +3, Exploding Aura, MGR+10 Imp Workshop: Dark Wizard's Crystal Ball, Bar of Gold
Ring of Fortitude Vit +5 Trading Post, Nomad's Outpost, Thallis Mausoleum
Emerald Ring Luck +4 Trading Post, Leprechaun Valley
Gold Clover Ring Luck +7 Leprechaun Valley, Trading Post, Witch King Ruins
Ring of Devastation +3 Spell Damage, -20 Parry and Dodge Sunken City, Goblin Mounds, Catacombs
Silver Band Regeneration (1) Trading Post, Dark Forest
Tholarian Signet Ring MGR +15 Quest: "The Royal Scepter"
Specific Classes
Black Band Rogue Ranged +15, Dodge +15, Parry +20, Damage +4 Thallis Rogues Guild
Ring of Divine Protection Paladin Parry +15, Dodge +15, Magic Resist +15, Armor +2 Thallis Warriors Guild

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