Category: Weapons

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Weapons are used for ranged and melee combat. The table below lists the weapons in the game, along with their respective classes. Weapons can be enchanted up to +3 in any Wizards Guild and up to +4 in Lormidia after the completion of the Ascend the Wizard's Tower quest. Better weapons can be obtained in Blacksmiths and at the Trading Post, or by exploring certain lairs. Many of the most powerful weapons, generally class-specific, are assembled by crafting schematics, which require a variety of items from around Ardania. See also: Hero attributes for how weapon damage affects combat.

Most classes rely on weapons as their main source of damage. In addition to providing damage, many weapons also confer additional combat stats bonuses. The unique case is for Monks, who derive most of their weapon damage through the willpower stat, but may also equip weapons to enhance damage. Weapons generally do not play a large role in spellcasting, although some weapons confer spells to the user and other stats bonuses relevant to spellcasting.

Basic Weapons

The items below are the "original" weapons from the Majesty series. These weapons are "plain" in that they do not confer any bonuses in addition to the basic weapon damage, with the exception of the bows.

§ indicates that the weapon can be socketted (Lvls 1-4); Base attack value shown in the first item per line
Warrior, Paladin Warrior, Dwarf Warrior, Barbarian Warrior of Discord Elf, Ranger Rogue Gnome, Healer, Cultist, Paladin, Warrior Solarus Adept, Priestess, Wizard
Level Sword Hammer Axe Blade-stick Longbow Crossbow Dagger Mace Staff
1 (§) Shortsword, 10 Hammer, 12 Axe, 12 Blade-stick, 16 Longbow, 6 Light Crossbow, 8 Cheap Iron Dagger, 4 Mace, 12 Wooden Staff, 8
2 (§) Broadsword Steel-shod Hammer Heavy Axe Razor Blade-stick Fine Longbow Crossbow Steel Dagger Weighted Mace Iron-Shod Staff
3 (§) Longsword War Hammer Broad Axe Chaos Blade-stick Yew Longbow Heavy Crossbow Long Steel Dagger Spiked Mace Fighting Staff
4 (§) Fine Steel Longsword Heavy War Hammer Battle Axe Ultra Chaos Blade-stick Composite Longbow Excellent Crossbow Mithril Dagger Lead-filled Mace Spiked Staff
5 Longsword of Flaying Hammer of the Fools Axe of Power Entropy Avenger Seeker Longbow Crossbow of Pain Dagger of the Ages Crusher Staff of Smiting
6 Longsword of Decapitation Hammer of the Dwarves Axe of Death Random Slayer Finder Longbow Crossbow of Accuracy Holy Dagger Flattener Staff of Spite
7 Longsword of Annihilation Hammer of the Gods Axe of Destiny Weapon of Death Avenger Longbow Crossbow of Destruction Dagger of Vengeance Spindler (None)
All bows and crossbows can be purchased in the Fletchers 'R us shop in the Plains.

Non-Schematic Special weapons

The following weapons differ from the basic ones in that they confer notable stats effects upon the user. The weapons listed below vary greatly in strength.

Special Weapons Listed by Class
All Except Monk and Spellcaster Golem Fist Slayer ability HFM West (Snake Pits)
Adept Lunas Staff H2H +10, Parry +10, Strength +8. Valley of Gur Mechina (Tomb Crypt, only Adepts may obtain this item in this way)
Barbarian Axe of the Covenant (Damage: 18) STR +8, ART +8 Quest: "Axe of the Covenant"
Barbarian, Warrior Goblin Overlord Axe (Damage: 14) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Cultist Lion's Dagger (Damage: 11) H2H +20, Parry +20 Thallis Temple to Fervus
Elf, Ranger Goblin Shortbow (Damage: 8) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Elven Great Bow (Damage: 13) Ranged +10 Elven Valley Blacksmith (6480 gold)
Monk Set of Studded Knuckle Dusters (Damage: 0) §4, Parry +10 Elven Valley Blacksmith, Trading Post; Socket with "Studded Knuckle Dusters" (Valmorgen Library)
Set of Brass Knuckles (Damage: 0) Parry +10, H2H +10, Damage +1, Poisoned Weapon (2), §4 Thallis Temple to Dauros
Solarus, Warrior Goblin Champion Mace (Damage: 14) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Warrior, Paladin Goblin Champion Longsword (Damage: 12) STR +5, INT -2 Mayhew Goblin Shop, "Goblin Fortress"-type lairs
Longsword of True Valour (Damage: 14) STR +5, WP +5, H2H +10, Armor +2 Quest: "Longsword of True Valour"
Paladin Greatsword (Damage: 15) §3 Dark Forest (Brashnard Ruins), Trading Post
Mithril Greatsword (Damage: 16) §3 Fertile Plains (caravans), Dark Forest (Brashnard Ruins), Trading Post
Greatsword of Justice (Damage: 17) Paladin HFM North, HFM South (Huge Caves), Dark Forest (Brashnard Ruins), Trading Post
Greatsword of Vanquishing (Damage: 18) Paladin Valley of Gur-Mechina, HFM South (Dragon Pits)
Warrior Mithril Broadsword (Damage: 15) H2H +5, Parry +5, §3 Elven Valley Blacksmith
Thallis Sword (Damage: 18) H2H +5, Max HP +45 Thallis Warriors Guild
Warrior of Discord Blades of Mass Slaughtering (Damage: 26) H2H +10 Thallis Warriors Guild

Schematics Weapons

See Also: Schematics

Several schematics allow heroes to assemble power weapons. There are two sets of schematics, one found in the Abandoned Library in the Dark Forest, and the other: those purchased from Valmorgen's Library (which includes class-specific weapons that are not schematics). Valmorgen Schematic items can be upgraded at the Imp's Workshop on the Desolate Wastelands. Weapons of such origins are generally the most powerful.

To ensure success in using schematics: (Craftmanship) + (Modified Int) / 2 is greater than or equal to (Schematic Difficulty) x 5 + 20
Valmorgen Schematics and Upgrades
Adept Tempest Shaft (Damage: 17) Lightning Storm, H2H +10, Parry +10, Strength +8. Mystic Staff (Valley of Gur-Mechina), Small Oculus Eye (HFM East/South, Dark Forest, Trading Post), Bellanite Shard
Shaft of Greater Tempests (Damage: 19) Lightning Storm, Hand-to-hand +20, Parry +20, Strength +20 Metal Strap, Goblin Grease
Barbarian Axe of Fury (Damage: 20) H2H +20, STR +16, Parry -5, Dodge -5. Mystic Axe (HFM South), Belt of Rage, Ring of Might
Axe of Frenzy (Damage: 24) Hand-to-hand +30, Strength +22 Mithril Alloy, Dark Wizard's Crystal Ball
Dwarf Golem Sledge (Damage: 18) H2H +10, Armor +2, Slayer ability. Mystic Hammer (HFM North), Golem Fist, Ring of Might
Golem Smiter (Damage: 20) Slayer, Armor +2, Hand-to-hand +20 Flesh Hunter Fang, Mithril Alloy (?)
Elf, Ranger Greatbow of Speed (Damage: 12) Ranged +10, Double Attack. Mystic Bow (HFM East), Splinter of Haste, Neckband of Smiting
Grandbow of Speed (Damage: 12) Ranged +15, Triple Attack. Seed of a Strangleweed, String of Potence
Gnome Champion Blade (Damage: 12) Double Attack Mystic Dagger (HFM South), Splinter of Haste, Neckband of Smiting
Knight's Blade (Damage: 13) Double Attack, Hand-to-hand +10, Parry +5 Very Sharp Enchanted Rock, Magic Skeleton Bone
Healer Dagger of Valour (Damage: 10) Paladin Aura Spell (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer Skill) Broken Mystic Greatsword (Valley of Gur-Mechina), Ring of Might, Plate Armor of Destiny (Sunken City, Thallis Blacksmith), either a Greatsword of Justice or Greatsword of Vanquishing
Dagger of Heroism (Damage: 12) Paladin Aura Bar of Gold, Dust of Black Phantom
Paladin Blade of Dauros (Damage: 19) Armor +2, MGR +10 Mystic Greatsword (HFM North), Ring of Protection, Neckband of Smiting
Blessed Blade of Dauros (Damage: 19) Armor +2, Magic Resist +10, Hand-to-hand +10, Ranged +10, Dodge +15, Parry +15 Mithril Alloy, Enchanted Idol
Priestess Staff of Death (Damage: 1) Deathblast Spell, Max HP -5, Vitality -8. Mystic Staff (Valley of Gur Mechina), Gemstone of Death (HFM South), Bellanite Shard
Doom Staff (Damage: 1) Deathblast, Magic Resist +10, Intelligence +8 Dragon Pearl, Metal Strap
Rogue Bolt Spitter (Damage: 15) Ranged -15, Double Attack, Attack Multiple Enemies Mystic Crossbow (HFM East), Silver Griffon Feathers (HFM West), Silver Varg Teeth (HFM East)
Solarus Blazing Mace (Damage: 18) Damage +5, Spell Damage +4. Mystic Mace (HFM North), Splinter of Burning, Bellanite Shard
Blasting Mace (Damage: 20) Damage +6, Int +16 Very Sharp Enchanted Rock, Magic Skeleton Bone
Warrior Stoneback Shield (Armor: 3) Dodge and Parry +12. Stone Skin Spell (+8 Armor) Mystic Shield (HFM West), Jewel of the Gorgon, Shard of Assimilation
Stoneback's Shield of Might (Armor: 4) Dodge and Parry +12. Stone Skin Spell (+8 Armor), Invisibility (Lv. 2 Spell)
Wizard Teevus Staff (Damage: 1) Vortex, Vitality -2, Max HP -5. Mystic Staff (Valley of Gur-Mechina), Teevus Wand (HFM South Dragon Pits), Bellanite Shard
Cleansed Teevus Staff (Damage: 1) Vortex, Spell Damage +1 Dragon Pearl, Goblin Grease


Weapons from schematic found in Dark Forest Abandoned Library: Willpower Weapon = Requires Carved Claw and Carved Tooth as ingredient; adds base Willpower to Strength and H2H, up to 30 each. Artifice Weapon = Requires Black Stone and Black Claw as ingredient; adds base Artifice to H2H, Parry, and Dodge, up to 30 each. Artifice Ranged Weapon = Requires Black Stone, Black Arrowhead, and Black Leaf as ingredient; adds base Artifice to Ranged, Parry, and Dodge, up to 30 each.
"Level 6" weapon ingredients found at: Trading Post, Buried Cathedral (Vaults), HFM South,...
Dark Forest schematic weapons
Adept, Priestess, Wizard Shadow Staff (Damage: 16) Artifice Weapon Requires Staff of Smiting as ingredient
Barbarian Axe of Discretion (Damage: 17) Willpower Weapon Requires Axe of Death as ingredient
Cultist, Gnome, Healer, Paladin, Warrior Night Dagger (Damage: 9) Artifice Weapon Requires Holy Dagger as ingredient
Dwarf Hammer of Resolve (Damage: 17) Willpower Weapon Requires Hammer of the Dwarves as ingredient
Elf, Ranger Stealth Bow (Damage: 11) Artifice Ranged Weapon Requires Finder Longbow as ingredient
Paladin GreatBlade of Focus (Damage: 17) Willpower Weapon Requires Greatblade of Justice as ingredient
Paladin, Warrior Midnight Blade (Damage: 15) Artifice Weapon Requires Longsword of Decapitation as ingredient
Rogue Hunter Crossbow (Damage: 13) Artifice Ranged Weapon Requires Crossbow of Accuracy
Solarus Flail of Subjection (Damage: 17) Willpower Weapon Requires Flattener as ingredient
Warrior of Discord Blades of Fatality (Damage: 21) Willpower Weapon Requires Random Slayer as ingredient

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