Clan Amenities (Artifice, Strength, Willpower, Vitality) Training Table
From HoAWiki
The following stats can be trained up to 12 at a clan.
Contents |
[edit] Artifice
Artifice (ART) determines success in stealing, and the frequency you sneak up upon an enemy. In addition, certain items give combat stat bonuses based on the character's ART.
| Train ART to... n | Incremental cost 250*n | Cumulative cost from 4 ART 125*(n+5)*(n-4) | Cumulative turns from 4 ART (n+5)*(n-4)/2 |
| 5 | 1250 | 1250 | 5 |
| 6 | 1500 | 2750 | 11 |
| 7 | 1750 | 4500 | 18 |
| 8 | 2000 | 6500 | 26 |
| 9 | 2250 | 8750 | 35 |
| 10 | 2500 | 11250 | 45 |
| 11 | 2750 | 14000 | 56 |
| 12 | 3000 | 17000 | 68 |
Common formula for gold needed to train Artifice from level n1 to n2: 125*(n2-n1)*(n2+n1+1).
The same for turns: (n2-n1)*(n2+n1+1)/2.
[edit] Strength
Strength (STR) affects damage done in physical combat.
| Train STR to... n | Incremental cost 400*n |
| 3 | 1200 |
| 4 | 1600 |
| 5 | 2000 |
| 6 | 2400 |
| 7 | 2800 |
| 8 | 3200 |
| 9 | 3600 |
| 10 | 4000 |
| 11 | 4400 |
| 12 | 4800 |
[edit] Willpower
Willpower(WIL) affects the effectiveness of praying at temples. Certain items give combat stat bonuses based on the character's willpower. Willpower affects a Monk's damage.
| Train WILL to... n | Incremental cost 500*n |
| 5 | 2500 |
| 6 | 3000 |
| 7 | 3500 |
| 8 | 4000 |
| 9 | 4500 |
| 10 | 5000 |
| 11 | 5500 |
| 12 | 6000 |
[edit] Vitality
Vitality (VIT) most importantly affects the amount of Max HP gained during a level up.
| Train WILL to... n | Incremental cost 650*n |
| 5 | 3250 |
| 6 | 3900 |
| 7 | 4550 |
| 8 | 5200 |
| 9 | 5850 |
| 10 | 6500 |
| 11 | 7150 |
| 12 | 7800 |
