Clan Amenities (Artifice, Strength, Willpower, Vitality) Training Table

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The following stats can be trained up to 12 at a clan.

Contents

[edit] Artifice

Artifice (ART) determines success in stealing, and the frequency you sneak up upon an enemy. In addition, certain items give combat stat bonuses based on the character's ART.

Train ART to...
n
Incremental cost
250*n
Cumulative cost
from 4 ART

125*(n+5)*(n-4)
Cumulative turns
from 4 ART

(n+5)*(n-4)/2
5 1250 1250 5
6 1500 2750 11
7 1750 4500 18
8 2000 6500 26
9 2250 8750 35
10 2500 11250 45
11 2750 14000 56
12 3000 17000 68

Common formula for gold needed to train Artifice from level n1 to n2: 125*(n2-n1)*(n2+n1+1).

The same for turns: (n2-n1)*(n2+n1+1)/2.

[edit] Strength

Strength (STR) affects damage done in physical combat.

Train STR to...
n
Incremental cost
400*n
3 1200
4 1600
5 2000
6 2400
7 2800
8 3200
9 3600
10 4000
11 4400
12 4800

[edit] Willpower

Willpower(WIL) affects the effectiveness of praying at temples. Certain items give combat stat bonuses based on the character's willpower. Willpower affects a Monk's damage.

Train WILL to...
n
Incremental cost
500*n
5 2500
6 3000
7 3500
8 4000
9 4500
10 5000
11 5500
12 6000

[edit] Vitality

Vitality (VIT) most importantly affects the amount of Max HP gained during a level up.

Train WILL to...
n
Incremental cost
650*n
5 3250
6 3900
7 4550
8 5200
9 5850
10 6500
11 7150
12 7800
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