Dark Forest
From HoAWiki
The Dark Forest can be accessed through the Wizard Tower in the Fertile Plains once the clienté of the Blaze of Glory Tavern in East Cheswick mentioned it to you. This area is filled with an abundance of special items, making it one of the most important places to explore in terms of items searching. Some of the encounters here are difficult and since it's generally not possible to exit this area freely, heroes should be prepared before entering the dark forest.
In-game description: In these dark woods are found some of the most powerful magics in Ardania, being the home of the Witch King, the Lich Queen, as well as the ruined sites that housed the seven pieces of Brashnard's Sphere of Ultimate Power.
Contents |
[edit] Creature Inhabitants
- Daemonwood
- Elderwood
- Tanglewood
- Dryad
- Giant Spider
- Huge Spider
- Evil Oculus
- Minotaur
- Harpy
- Medusa
- Flowering Strangleweed
- Flowering Sporeweed
- Flowering Deathweed
- Shadow Thief
- Dark Knight
[edit] Events and Encounters
[edit] Common Events (No requirements)
- Bridge to the Hellfire Mountains South. Protected by Barbarian Guardians, who let you pass without fight each time you find the bridge there-after.
- Daemonwood Grove: Guarded by Daemonwoods and Tanglewoods. Drops include: Total Restoration Tincture, Accessories (Holsters, Scabbards, and Sheaths), Ancient Belts. Number of opponents depend on your hero's level.
- Witch King Ruins.: Explorable sublocation.
- Brashnard Ruins: Can either feature many weak foes or a moderate amount of very strong foes. Only location where one can find the 7 shards/splinters of Brashnard's Sphere, used in many schematics. Number of opponents depend on your hero's level. Possible combinations of foes: Hellbears, Trolls, Flowering Strangleweeds (for the easier variation) and Evil Oculi, Rock Golems, and Daemonwood (for the more difficult variation which yields two items).
- Abandoned Altar: Guarded by Evil Oculus, the number of which depends on your level. Similar to the one found in HFM East, while also dropping some unique items like the Shadow Gem, Mithril Breastplate +4, Mithril Spiked Armor of Frenzy and Sterling Ribcage.
- Ruins resembling an old Magical Chalice site. Protected by Flesh Hunters. Contains a portal to the Sunken City.
[edit] Special Events (Have Requirements)
- Paladin's Keep (Can be completed only once): Fight of many waves of Paladin and Monks, or fight against waves of Warriors of Discord, Priestesses and their supporting monsters to gain a beneficial Aura with a permanent effect. Heroes who have predominately prayed at or donated to Agrela and Dauros temples can only fight against the Warriors of Discord and Priesteses. Heroes who have predominately prayed at or donated to Fervus and Krypta temples can only fight against the Paladins and Monks. Heroes who have prayed at or donated equally to both sides (or none at all) can chose either side. The auras, among which only one can be chosen, are:
- Aura of Fear: All opponents receive an automatic -10 to their combat stats.
- Aura of Victory: +10 to all four combat stats: H2H, Ranged, Dodge and Parry.
- Aura of Enchantment: Your Hero will get a permanent +1 enchantment to any weapon and armor used, above and beyond any current enchantment that such items may already have.
- Aura of Health: Poison immunity and a +16 boost to Vitality!
- Aura of Might: +8 Strength, +8 Willpower and +4 Intelligence.
- Events connected with Merlan's Quests which only appear when a quest for Merlan is active. This include access to Lycanthria (which appears only if Merlan requires you to go there) and certain quest-related encounters in the Dark Forest.
- Adept encounter. Only appears when in possession of the Circlet of Lycanthropy schematic. Needs a Gate Key for succesfull completion.
- Wild Gardens. Contains Sorcerer's Abode and Abandoned Library. Requires a rumor from the tavern.
[edit] Routes
- Every class (even Rangers) have to find an exit event in order to escape the Forest. Alternative, it's also possible to exit this are by crossing the bridge to the Southern Mountains or going into the portal to the Sunken City (see above).
- Characters with the Gate Key may exit the Dark Forest at any time by using its gate feature.



