Flesh Hunters

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Flesh Hunters are reptilian creatures present in the Sunken City and Krolm's Anvil. They are among the most challenging opponents for any hero. Flesh hunters carry poisoned weapons, have natural full critical hit resistance and are supported by their Shamans who have a wide array of powerful spells. Flesh hunters in Heroes of Ardania are based on the "Rrongol the Hunter" character from Majesty.

Flesh Hunter[edit]

FleshHunter.jpg
Reptilian beasts, the cold-blooded flesh hunters prey mostly for lust, their unnatural madness making them hard-to-fight opponents. Heroes have to be careful, as these crazed predators fear nothing.

XPs: unknown Gold: 200 Armor: 7 HP: 240
Locations: Sunken City, Dark Forest (Chalice-like Portal Site), Darkmoor Swamp
Attack Type: Melee
Spells:
none
Abilities:
Attack Multiple Foes(70), Poisoned Weapon (5), Regeneration (3), Relentless, Resist Critical Hit.
MGR ~150. Having parry ~220 is enough to become immune to his attacks.


Flesh Hunter Shaman[edit]

FHshamanA.jpg
The bodies of Flesh Hunter Shamans are covered in runes. They channel spell-like powers directly from them, and can paralyze you with but a glance!

XPs: unknown Gold: 500 Armor: 5 HP: 170
Locations: Sunken City
Attack Type: Spellcaster
Spells:
FireBall, Paralytic Gaze, Acid Bolt.
Abilities:
Poisoned Weapon (5), Regeneration (5), Relentless, Resist Critical Hit.
An MGR ~155 is required to become immune to their attacks.


Flesh Reaper[edit]

RrongolPortrait.gif
The savage leaders of the Flesh Hunters. They are, if possible, even more crazed and bloodthirsty than their lesser brethren.

XPs: unknown Gold: 500 Armor: 10 HP: 280
Locations: Sunken City
Attack Type: Melee
Spells:
none
Abilities:
Attack Multiple Foes(90), Poisoned Weapon (6), Regeneration (10), Relentless, Resist Critical Hit.
H2H ~140, MGR ~110.


Flesh Scavenger[edit]

FleshScavengerPortrait.jpg
Much tougher than his brethren in the Darkmoor Swamp, the Flesh Scavenger preys at the plains of creation, at Krolm's Wrath. Only the most powerful of Flesh Hunters could possibly do that.

XPs: unknown Gold: 765 Armor: 18 HP: 320
Locations: Krolm's Anvil
Attack Type: Melee
Spells:
none
Abilities:
Attack Multiple Foes (70), Poisoned Weapon (6), Regeneration (12), Relentless, Resist Critical Hit, Triple Strike (60)
Gameplay notes: H2H ~180, roughly 190-210 Parry and 175-180 MGR (Sir Prozous estimate)


Flesh Scavenger Shaman[edit]

FHshamanB.jpg
Support for the Flesh Scavengers, Shamans have an extensive list of spells heroes rather not want to be confronted with. Many heroes complain of having weeks and weeks of trauma after facing a single Shaman, and having an equally long recovery time.

XPs: unknown Gold: 1000 Armor: 12 HP: 200
Locations: Krolm's Anvil
Attack Type: Spellcaster and Ranged
Spells:
Apocalyptica, Inferno, Paralytic Gaze, Meteor Storm, Force, Invisibility, Summon Shadow Stalker
Abilities:
Regeneration (10), Relentless, Resist Critical Hit (100)
Gameplay notes: has ~25 Rng, ~210 Par, 170 MGR (Sir Prozous estimates). ~240 MGR is needed to resist it.


See Also:
Hellhound (Monsters)