Followers
From HoAWiki
Followers are units that accompany heroes as combat support. Followers can be either hired, obtained through spells/enchantments or charmed (animals and undead; cultists and priests). Like heroes, followers gain exp in combat. Some followers can upgrade into another type after attaining sufficient experience. However, heroes who fight in combat with followers will have their own experience gain reduced since the experience gained from winning a fight is distributed among all members of the party. Thus it's more beneficial to hire several followers, rather than keeping just one.
EXAMPLE: A battle yields 1000 experience. With one follower the hero would gain 500 exp, with 2 followers - 333 exp. with 3 - 250 exp. with 4 - 200 exp. So the difference between 2 and 4 followers is a meager 133 experience. This value goes down more and more, the more followers one has.
Followers who have died, can be revived either at the Temple to Agrela or the Temple to Krypta. Dead followers do not "take up" gained xp from the hero, nor do they affect combat in any way. Barbarians are unable to revive followers since they have no access to either of the aforementioned temples.
Contents |
[edit] List of human/dwarven followers
[edit] Fighter
| Fighters are the staple of most armies: not completely trained, but getting there. They should be able to handle themselves.
Armor: 4,
HPs: 25. |
[edit] Veteran Fighter
| Hardened veterans in the art of combat, these fighters are an asset to any army.
Armor: 5,
HPs: 40. |
[edit] Elite Fighter
| Elite Fighters are highly sought after by armies to lead others into combat.
Armor: 6,
HPs: 60. |
[edit] Archer
| Archers provide good ranged support to melee fighters.
|
[edit] Longbowman
| Longbowmen make more accurate shots with their bows.
Armor: 2,
HPs: 30. |
[edit] Marksman
| Marksmen are highly accurate with their bows and can take down the most fearsome opponents from a distance.
Armor: 3,
HPs: 40. |
[edit] Hooligan
| Perpetually on the wrong side of the law, hooligans are a widely despised lot.
|
[edit] Thug
| Unlawful citizens of the kingdom, thugs are an unruly bunch who cannot be trusted.
Armor: 4,
HPs: 30. |
[edit] Ruffian
| Ruffians are natural trouble-makers and are always on the prowl for easy pickings.
Armor: 5,
HPs: 40. |
[edit] Hedge Wizard
| Some apprentices of the wizardly persuasion choose to leave their masters before their health is completely ruined, and make a living by hiring out their meager magical skills to the highest bidder.
Armor: 1,
HPs: 10. |
[edit] Shaman
| Some apprentices of the wizardly persuasion choose to leave their masters before their health is completely ruined, and make a living by hiring out their meager magical skills to the highest bidder. Very few of them actually live through their first few missions, and these gain slightly more control over their powers.
Armor: 1,
HPs: 16. |
Available in Clan Amenities:
[edit] Bondsman
| Bondsmen are fighters bonded to a specific clan. They are sworn to defend it, and its members, to the death. They have been trained to fight defensively ever since they gave their oath. This has reduced their attacking abilities a bit, though. Generally, they use halberds in combat, though some clans have been known to train them in the use of other weapons.
Armor: 7,
HPs: 80. |
[edit] Oathman
| Oathmen take their oath even further. They completely forsake any personal life they may once have had, all for the Clan. This frees up more time for training, which improves their already tough defensive capabilities.
Armor: 9,
HPs: 100. |
One-time special:
[edit] Dwarven Cleric
| These sturdy Dwarves have chosen the path of magic, learning spells that benefit them and their entire party. That doesn't mean that they've lost any of their combat prowess, though.
Armor: 15,
HPs: 150. |
[edit] Followers Comparison Table
| Name | HP | Str | H2H | Ranged | MGR | Damage | Dodge | Parry | Armor | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|
| Fighter | 25 | 18 | 50 | 0 | 0 | 6-16 | 25 | 35 | 4 | |
| Veteran Fighter | 40 | 20 | 60 | 0 | 0 | 8-20 | 30 | 45 | 5 | |
| Elite Fighter | 60 | 22 | 75 | 0 | 0 | 10-24 | 35 | 55 | 6 | |
| Archer | 20 | 14 | 0 | 40 | 0 | 2-10 | 30 | 20 | 1 | |
| Longbowman | 30 | 15 | 0 | 50 | 0 | 6-14 | 35 | 25 | 2 | |
| Marksman | 40 | 16 | 0 | 60 | 0 | 8-18 | 40 | 20 | 3 | |
| Hooligan | 20 | 10 | 10 | 0 | 0 | 3-7 | 12 | 10 | 2 | Deserter (10) |
| Thug | 30 | 12 | 12 | 0 | 0 | 5-10 | 13 | 12 | 4 | Deserter (20) |
| Ruffian | 40 | 15 | 15 | 0 | 0 | 5-15 | 15 | 15 | 5 | Deserter (30) |
| Hedge Wizard | 10 | 3 | 20 | 0 | 30 | 3-6 | 25 | 15 | 1 | Deserter (15) Spells: Energy Blast |
| Shaman | 16 | 4 | 25 | 0 | 40 | 4-8 | 30 | 20 | 1 | Deserter (20), Spells: Energy Blast |
| Bondsman | 80 | 12 | 45 | 0 | 20 | 6-12 | 45 | 55 | 7 | |
| Oathman | 100 | 12 | 45 | 0 | 30 | 6-12 | 55 | 65 | 9 | |
| Dwarven Cleric | 150 | 24 | 85 | 0 | 75 | 18-24 | 50 | 75 | 15 | Spells: Purify, FlameShield, Heal Abilities: Immunity to Poison, Resist Critical Hit (100) |
[edit] List of Creature Followers for all heroes
Skeleton (obtained by the Priest's Animate Skeleton spell or from the Temple to Krypta).
Varg (purchased for 100 gold from Howling Moon Varg Farm on Central Plains).














