Greater Undead

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Greater Undead are even more malevolent than the Lesser Undead

Specter[edit]

GreaterWight.jpg
The specter is a guardian of the resting places of powerful undead. If you manage to defeat them, be aware the ones they protect are far more dangerous.

XPs: unknown Gold: 200 Armor: 0 HP: 75
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence)
Attack Type: Spellcaster. Uses Attacking & Defensive Spells.
Spells:
Force, Life Leach, FireShield, Resist Magic.
Abilities:
Immunity to Poison, Relentless, Resist Critical Hit
Has MGR ~160 (Mishtar Mesudar est.)


Phantom Warrior[edit]

Phantom Warrior.jpg
Fearsome spirit warriors that are very difficult to destroy, these phantom beings are found guarding the secrets of Ardania's oldest tombs.

XPs: unknown Gold: 100 Armor: 10 HP: 80
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence)
Attack Type: Melee
Spells:
none
Abilities:
Immunity to Poison, Relentless, Resist Critical Hit, Regeneration (3).


Phantom Stalker[edit]

Phantom Stalker.jpg
As mysterious and deadly as Black Phantoms, these spiritual nightmares prey upon all living creatures.

XPs: unknown Gold: 400 Armor: 6 HP: 150
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence), Thallis Graveyard
Attack Type: Melee
Spells:
none
Abilities:
Immunity to Poison, Concealment, Resist Critical Hit, Double Attack(80), Poisoned Weapon.
Due to it's high power combined with high Magic Resistance (>215), this enemy is a powerful combatant against Wizards and Priestesses. His H2H ~110 (Sir Prozous' estimate).


Shadow Stalker[edit]

ShadowStalker.jpg
A more powerful variety of Shadow Beast, only the most powerful dark beings of Ardania can control a Shadow Stalker.

XPs: unknown Gold: 200 Armor: 6 HP: 90
Locations: Valley of Gur-Mechina, Thallis Graveyard
Attack Type: Melee
Other attributes
(specified in-game): Intelligence: 5; Strength: 26, Speed: 4, H2H: 90, Ranged: 0, Dodge: 120, Parry: 110, MGR: 60, Damage: 13-25
Spells:
none
Abilities:
Immunity to Poison, Double Attack (60), Relentless, Concealment, Poisoned Weapon (1).
Upgraded from Shadow Beast


Banshee[edit]

Banshee.jpg
Relatives of Ghosts and Wights, the Banshees add to their terrifying presence an unearthly scream that paralyzes anyone who hears it.

XPs: unknown Gold: 300 Armor: 4 HP: 80
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence)
Attack Type: Ranged
Spells:
Paralytic Gaze.
Abilities:
Immunity to Poison, Relentless, Resist Critical Hit, Attack Multiple Foes (30), Double Attack (60)
Gameplay notes: Ranged ~100+ (Sir Prozous' estimations).


Shade[edit]

Wight.jpg
It is believed that these spirits are the undead spellcasters of times and places long forgotten. They will use their potent spells against anyone daring to disturb them.

XPs: unknown Gold: 300 Armor: 0 HP: 80
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence)
Attack Type: Spellcaster/Melee. Uses Attacking & Defensive Spells.
Spells:
Paralytic Gaze, Radiate Energy, Wither, Anti-Magic Shield, Fire Shield, Resist Magic.
Abilities:
Immunity to Poison, Relentless, Resist Critical Hit.
Has MGR ~180 (Mishtar Mesudar est.)


Vampire Queen[edit]

Vampire Queen.jpg
Even the dead have nobility, nobility with not only a taste for human blood but the very essence of human life!

XPs: unknown Gold: 500 Armor: unknown HP: 75
Locations: Valley of Gur-Mechina (Tomb Crypt Boss), Ruins of Gar Uta (during & after escape sequence)
Attack Type: Spellcaster. Uses Defensive, Summoning and XP-Draining Spells.
Spells:
Level Leach, Summon Shadow Stalker, Magic Mirror, Fire Shield, Vortex, Life Leach.
Abilities:
Immunity to Poison, Relentless, Resist Critical Hit
155 MGR is enough for immunity (Sir Prozous' estimations). Her own MGR is ~155 too (Mishtar Mesudar est.). Her summoning can cast up to 10 times during each battle (the last cast being at round 180).


Liche[edit]

LicheQueenPortrait.gif
Liches are a cult of former priestesses who serve their new mistress, the Liche Queen, even past her death.

XPs: unknown Gold: 650 Armor: unknown HP: 275
Locations: Valley of Gur-Mechina (Graveyard Crypt Boss), Ruins of Gar Uta (during & after escape sequence), Thallis Graveyard
Attack Type: Spellcaster. Uses Defensive and Summoning Spells.
Spells:
Magic Mirror, Animate Skeleton, Paralytic Gaze, Vortex, Life Leach
~170 MGR needed for immunity (Sir Prozous' estimations) 177MGR needed for immunity (Hailia's estiamte). Has MGR ~215 (Mishtar Mesudar est.)


Barbarian Spirit[edit]

Krolm.jpg
These spirits of the fallen heroes of Krolm's Anvil, reincarnated in the shape of their god's Avatar, might not hit that hard, they are a tough bunch to kill. That those apparitions are very difficult to hit doesn't help much.

XPs: unknown Gold: 400 Armor: 0 HP: 150
Locations: Krolm's Anvil
Attack Type: Melee. Uses Defensive Spells.
Spells:
Illusionary Hero
Abilities:
Critical Hit (2), Double Attack (100), Immunity to Poison, Poisoned Weapon (2), Regeneration (1), Resist Critical Hit
Dodge ~150; MGR ~205; Damage ~45 (Mishtar Mesudar' estimations). H2H ~205. Parry ~155 (Sir Prozous estimate).


Krolm's Anvil Spirit[edit]

Nightmare.png
This terrifying beast, that only roams the plains of Krolm's Anvil, pries for the combat experience of the heroes travelling there. Legend has it that the few who escaped this place, are now the twisted beings known as Vampire Queens.

XPs: unknown Gold: 200 Armor: unknown HP: 80
Locations: Krolm's Anvil
Attack Type: unknown
Abilities:
Regeneration (4)


Wight[edit]

StonesPortrait.jpg
Malevolent undead who have kept most of their intellect and magical ability.

XPs: unknown Gold: 500 Armor: 7 HP: 250
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence), Thallis Graveyard
Attack Type: Melee
Spells:
Summon Shadowbeast
Abilities:
Immunity to Poison, Resist Critical Hit.
Gameplay notes: Wights have exceptionally high parry, melee heroes should increase their H2H via items when fighting them. H2H around 95, Parry ~140, MGR ~120 (Sir Prozous' estimations).


Greater Wight[edit]

StyxPortrait.jpg
These undead have existed for thousands of years, and have gained power almost unparallelled by any in Ardania.

XPs: unknown Gold: 660 Armor: 7 HP: 300
Locations: Valley of Gur-Mechina, Ruins of Gar Uta (during & after escape sequence), Thallis Graveyard
Attack Type: Melee. Uses Summoning Spells.
Spells:
Strengthen Shadowbeast.
Abilities:
Immunity to Poison, Double Attack (70), Resist Critical Hit
Gameplay notes: Exceptionally high parry and poison immunity makes these monsters a real threat for melee characters. H2H ~110, MGR ~140, Parry ~160 (Sir Prozous' estimations), Damage ~35-40.


Goblin Wight[edit]

GoblinWight.jpg
Sometimes when a Priest dies, Grum-Gog reanimates him. These deadly undead can command their brethren from beyond the grave.

XPs: unknown Gold: 75 Armor: 6 HP: 65
Locations: Goblin Territory (Goblin Mound encounter), Hellfire Mountains East (Mound Encounter).
Attack Type: Spellcaster.
Spells:
Animate Skeleton, Control Undead, Wither.
Abilities:
Immunity to Poison, Spell Casting, Regeneration (2).