Healer
From HoAWiki
These caring souls possess the healing powers of the goddess Agrela, the Good Mother. Heroes of other guilds and aligned temples benefit from the Healers' curative spells. Their duty draws them to combat so that they may heal those fighting for the cause of good.
| Temples Accepted: | All except belonging to Fervus, Krypta or Krolm. |
| Armor type: | Robes. |
| Weapon type: | Daggers. |
| Difficulty to play: | Advanced. |
| Primary Stat: | INT |
| XP required to Level-Up: | 1250 |
| List of usable items |
| Attribute | STR | VIT | INT | WIL | ART | H2H | Ranged | Dodge | Parry | Luck | MGR | HPs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Starting Values | 2-7 | 8-13 | 23-28 | 26-31 | 4-9 | 15 | 0 | 40 | 25 | 15 | 0 | 7 |
[edit] Spells and Abilities
Spells:
- Heal (begins with this spell)
- Meditation (learned at level 4)
- Aura of Peace (learned at level 7)
Abilities:
- Spell Casting (begins with this ability)
- Rebirth (instant resurrection with full health and no XP or gold penalty. Begins with 1 rebirth, gain 1 additional per level)
- Planting (will occasionally plant herbs as a free action in suitable locations for a small gain of XP)
[edit] Class Overview
In the original Majesty, Healers did very little direct fighting, but instead supported other characters with their healing spell. In Heroes of Ardania, Healers retain their healing ability, but since the gameplay focuses on the individual character, the Healer eventually becomes a powerful, self-sufficient class.
Early in the game, the healer generally relies on followers as a shield in combat, much in the spirit of their role as support healer in Majesty. The strongest asset of the class is the Heal spell itself, which cures 8 HP of damage per character level on a single target. In the early game, your Heal spell will be just enough to keep your followers alive in the sewers, but later on the ridiculous amount of health that can be recovered makes the class very tough to kill, arguably the most powerful in the late game in many ways given the possibility of poison immunity, high spell damage to augment low physical damage, and the availability of a variety of stat-enhancing equipment. Between the early and late stages, the class is unique in its play style and among the more challenging due to its unconventional approach.
Notable Items
- Dagger of Valour (Class-unique schematic dagger, grants the powerful paladin transformation spell)
- Night Dagger (Schematic dagger)


