Humanoids

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Hooligan[edit]

Hooligan.jpg
Perpetually on the wrong side of the law, hooligans are a widely despised lot.

XPs: 300 Gold: 10 Armor: 2 HP: 20
Locations: Caravan Escort to Valmorgen.
Attack Type: Melee
Other attributes
(specified in-game): Strength: 10, Intelligence: 7, Speed: 1, H2H: 10, Ranged: 0, Dodge: 12, Parry: 10, MGR: 0, Damage: 3-7
Spells:
none
Abilities:
Deserter (10).


Thug[edit]

Thug.jpg
Unlawful citizens of the kingdom, thugs are an unruly bunch who cannot be trusted.

XPs: unknown Gold: 20 Armor: 4 HP: 30
Locations: Caravan Escort to Valmorgen.
Attack Type: Melee
Other attributes
(specified in-game): Strength: 12, Intelligence: 6, Speed: 1, H2H: 12, Ranged: 0, Dodge: 13, Parry: 12, MGR: 0, Damage: 5-10
Spells:
none
Abilities:
Deserter (20).


Ruffian[edit]

Ruffian.jpg
Ruffians are natural trouble-makers and are always on the prowl for easy pickings.

XPs: unknown Gold: 30 Armor: 5 HP: 40
Locations: Lower Sewers (Royal Scepter Quest).
Attack Type: Melee
Other attributes
(specified in-game): Strength: 15, Intelligence: 7, Speed: 1, H2H: 15, Ranged: 0, Dodge: 15, Parry: 15, MGR: 0, Damage: 5-15
Spells:
none
Abilities:
Deserter (30).


Longbowman[edit]

Longbowman.jpg
Longbowmen make more accurate shots with their bows.

XPs: unknown Gold: unknown Armor: 2 HP: 30
Locations: Mayhew (Pillage the Caravan).
Attack Type: Ranged
Other attributes
(specified in-game): Strength: 15, Intelligence: 11, Speed: 2, H2H: 0, Ranged: 50, Dodge: 35, Parry: 25, MGR: 0, Damage: 6-14
Spells:
none
Abilities:
none


Fighter[edit]

WarriorPortrait.gif
Fighters are the staple of most armies: not completely trained, but getting there. They should be able to handle themselves.

XPs: unknown Gold: unknown Armor: 4 HP: 25
Locations: Mayhew (Pillage the Caravan).
Attack Type: Melee
Other attributes
(specified in-game): Strength: 18, Intelligence: 7, Speed: 1, H2H: 50, Ranged: 0, Dodge: 25, Parry: 35, MGR: 0, Damage: 6-16
Spells:
none
Abilities:
none


Elite Fighter[edit]

WarriorElite.jpg
Elite Fighters are highly sought after by armies to lead others into combat.

XPs: unknown Gold: unknown Armor: 6 HP: 60
Locations: Mayhew (Pillage the Caravan).
Attack Type: Melee
Other attributes
(specified in-game): Strength: 22, Intelligence: 10, Speed: 1, H2H: 75, Ranged: 0, Dodge: 35, Parry: 55, MGR: 0, Damage: 10-24
Spells:
none
Abilities:
none


Hedge Wizard[edit]

HedgeWizard.jpg
Some apprentices of the wizardly persuasion choose to leave their masters before their health is completely ruined, and make a living by hiring out their meager magical skills to the highest bidder.

XPs: unknown Gold: unknown Armor: 1 HP: 10
Locations: Mayhew (Pillage the Caravan).
Attack Type: Spellcaster
Other attributes
(specified in-game): Strength: 3, Intelligence: 20, Speed: 1, H2H: 20, Ranged: 0, Dodge: 25, Parry: 15, MGR: 30, Damage: 3-6
Spells:
Energy Blast
Abilities:
Deserter (15)


Bandit[edit]

Bandit.jpg
Bandits are people living on the edge of society. Outlaws with bounties on their heads that hide in the shadows of the forests or city surroundings and prey on unwary travelers or inexperienced heroes.

XPs: unknown Gold: 30 Armor: 5 HP: 45
Locations: Central Plains, Fertile Plains, Lower Sewers.
Attack Type: Melee
Spells:
none
Abilities:
none


Elven Marauder[edit]

ElvenMarauder.jpg
Elven Marauders are elite Elven assassins, looters and raiders.

XPs: unknown Gold: 85 Armor: unknown HP: 52
Locations: Mayhew (Protect the Warehouse and Get the Loot! Quests).
Attack Type: Ranged
Spells:
none
Abilities:
Resist Critical Hit (30).


Leprechaun[edit]

LeprechaunPortrait.jpg
An ancient race of magical creatures. A Leprechaun's cunning and agility is exceeded only by its greed.

XPs: unknown Gold: 7 Armor: 5 HP: 50
Locations: Hellfire Mountains South, Darkmoor Swamp, Valley of Gur-Mechina, Wizard Tower.
Attack Type: Special. Use Luck to prevent spell from hiting.
Spells:
Drain Gold.
Abilities:
none


Leprechaun Chieftain[edit]

LeprechaunChieftainPortrait.jpg
Leprechaun Chieftains are magical creatures, and are even more crafty, agile, and greedy than their underlings.

XPs: unknown Gold: 7 Armor: 7 HP: 77
Locations: Valley of Gur-Mechina, Wizard Tower, Ruins of Thallis.
Attack Type: Special. Use Luck to prevent spell from hitting.
Spells:
Drain Gold, Invisibility.
Abilities:
Regeneration (7), Resist Critical Hit.


Dark Knight[edit]

DarkKnightPortrait.jpg
Warriors who have embraced the magics of Dark Wizards.

XPs: unknown Gold: 300 Armor: 18 HP: 200
Locations: Dark Forest
Attack Type: Alternates between Melee and Magic (Fireblast). Also uses Defensive Spells.
Spells:
FireShield, FireBlast.
Abilities:
Poisoned Weapon (5), Resist Critical Hit.
Gameplay note: Parry of 195 seems to be enough to become immune to melee attacks. MGR piercing ability is rather low (Sir Prozous' estimate)


Shadow Thief[edit]

ShadowThiefPortrait.jpg
Rogues who have become the servants of Dark Wizards, these dangerous characters can disappear into the shadows while attacking with venom soaked Bolt Spitters.

XPs: unknown Gold: 200 Armor: 12 HP: 52
Locations: Dark Forest, Abandoned Library.
Attack Type: Ranged. Uses Defensive Spells.
Spells:
FireShield, Shadow Cloak.
Abilities:
Poisoned Weapon(5), Double Attack(40), Attack Multiple Foes(50), Resist Critical Hit.
Gameplay note: Due to their invisibility spell, double attack, triple strike and poison these enemies are highly dangerous foes. Dodge of 205 seems to be enough to become immune, or near (Sir Prozous' estimate) Dodge 195 (Drydorns' estimate)


Berserking Barbarian[edit]

Madbarbarian.jpg
This Barbarian is in a berserker rage and attacks anything he sees.

XPs: unknown Gold: 114 Armor: unknown HP: 105
Locations: Royal Timekeepers' Basement.
Attack Type: Melee
Spells:
none
Abilities:
Critical Hit, Resist Critical Hit


Deranged Dwarf[edit]

Maddwarf.jpg
Once a hero of Ardania, this Dwarf has been trapped in the Timekeepers' Basement for so long that he has lost all semblance to his former self. He now roams the basement, attacking everything and anything he sees.

XPs: unknown Gold: 212 Armor: unknown HP: 99
Locations: Royal Timekeepers' Basement
Attack Type: Melee
Spells:
FlameShield
Abilities:
Resist Critical Hit, Immunity to Poison


Gibbering Gnome[edit]

Madgnome.jpg
This Gnome has gone crazy, and won't stop gibbering.

XPs: unknown Gold: 45 Armor: unknown HP: 51
Locations: Royal Timekeepers' Basement.
Attack Type: Melee
Spells:
FlameShield, PowerShock


Mad Monk[edit]

Madmonk.jpg
This poor Monk has gone completely bananas and attacks anything he sees.

XPs: unknown Gold: 0 Armor: unknown HP: 100
Locations: Royal Timekeepers' Basement
Attack Type: Melee. Uses Offensive and Defensive Spells.
Spells:
FlameShield, Iron Will, Stone Skin, Hands of Steel, PowerShock
Abilities:
Critical Hit


Insane Solarus[edit]

Madsolarius.jpg
This Solarus has gone mad. She is beyond help.

XPs: unknown Gold: 131 Armor: unknown HP: 93
Locations: Royal Timekeepers' Basement.
Attack Type: Melee. Uses Offensive and Defensive Spells.
Spells:
FlameShield, Sun Scorch, PowerShock
Abilities:
Resist Critical Hit


Enraged Warrior[edit]

Madwarrior.jpg
Once a hero of Ardania, this Warrior has been trapped in the Royal Timekeepers' Basement for so long that he has lost all semblance of his former self. He now roams the basement attacking everything and anything he sees.

XPs: unknown Gold: 153 Armor: unknown HP: 106
Locations: Royal Timekeepers' Basement.
Attack Type: Melee. Uses Defensive Spells.
Spells:
FlameShield, PowerShock


Loopy Wizard[edit]

Madwizard.jpg
This Wizard has gone crazy.

XPs: unknown Gold: 152 Armor: unknown HP: 37
Locations: Royal Timekeepers' Basement.
Attack Type: Spellcaster. Uses Offensive and Defensive Spells.
Spells:
Resist Magic, FireShield, FlameShield, Meteor Storm, FireBall, FireBlast, Energy Blast


Crazed Warrior of Discord[edit]

Madwod.jpg
This crazed Warrior attacks anyone in his path. Beware!

XPs: unknown Gold: 245 Armor: unknown HP: 110
Locations: Royal Timekeepers' Basement.
Attack Type: Melee
Spells:
none
Abilities:
Resist Critical Hit


Ranger Rascal[edit]

RangerRascal.jpg
This Ranger has gone completely insane, shooting gibberish, pestering animals and spending all his time home instead of exploring.

XPs: unknown Gold: unknown Armor: unknown HP: unknown
Locations: Ratman Maze
Attack Type: Ranged



Rampaging Rogue[edit]

RampagingRogue.jpg
This Rogue has gone rampant.

XPs: unknown Gold: unknown Armor: unknown HP: unknown
Locations: Ratman Maze
Attack Type: Ranged



Pyromanic Priestess[edit]

PyromanicPriestess.jpg
These Priestesses like to set things on fire. Preferably, you. For the goddess of death!

XPs: unknown Gold: unknown Armor: unknown HP: unknown
Locations: Ratman Maze
Attack Type: Spellcaster



Paladin[edit]

PaladinF.gif
These self-appointed Guardians of Ardania can be found across the lands guarding powers that they have deemed too dangerous to fall into the wrong hands. Namely, yours.

XPs: unknown Gold: 250 Armor: 21 HP: 100
Locations: Dark Forest (Attack Paladin Keep)
Attack Type: Melee. Uses Defensive Spells.
Spells:
Shield of Light, FlameShield
Abilities:
Immunity to Poison, Double Attack(60), Resist Critical Hit


Monk[edit]

Monk.gif
Silent warrior-priests of Dauros that wander Ardania aiding any Dauros-friendly Heroes.

XPs: unknown Gold: 0 Armor: unknown HP: 100
Locations: Dark Forest (Attack Paladin Keep)
Attack Type: Melee. Uses Defensive and Offensive Spells.
Spells:
FlameShield, Iron Will, Stone Skin, PowerShock, Hands of Steel.
Abilities:
Critical Hit(10), Resist Critical Hit, Double Attack(60), Immunity to Poison


Priestess[edit]

Priestess.gif
The sinister followers of Krypta, Goddess of Death, Priestesses wield powerful necromantic spells. Krypta's followers do not acknowledge such mortal trivia as titles or societal classes. As a result, they have little respect for Ardania's nobility.

XPs: unknown Gold: 400 Armor: 8 HP: 45
Locations: Dark Forest (Defend Paladin Keep)
Attack Type: Spellcaster. Uses Defensive Spells.
Spells:
Drain Life, FlameShield, PowerShock.
Abilities:
Resist Critical Hit


Warrior of Discord[edit]

WoD.gif
These demented warriors of Fervus can be found causing havoc all over Ardania.

XPs: unknown Gold: 245 Armor: 13 HP: 210
Locations: Dark Forest (Defend Paladin Keep), guarding Venn`s spire
Attack Type: Melee.
Spells:
none
Abilities:
Critical Hit (5), Attack Multiple Foes (100), Immunity to Poison, Resist Critical Hit, Poisoned Weapon (5)


Brother Fire[edit]

BrotherFirePortrait.jpg
One of the four Brothers Brashnard who guard the HellFire Bridge, this one gets his power from the Shards of Burning and Combustion.

XPs: unknown Gold: 0 Armor: 6 HP: 200
Locations: Dark Forest (Bridge to HFM South)
Attack Type: Melee. Uses Offensive Spells.
Spells:
FireBall, FireBlast
Abilities:
Double Attack, Critical Hit, Resist Critical Hit


Brother Gaze[edit]

BrotherGazePortrait.jpg
One of the four Brothers Brashnard who guard the HellFire Bridge, this one gets his Paralytic Gaze power from the Shard of Transfixion.

XPs: unknown Gold: 0 Armor: 8 HP: 200
Locations: Dark Forest (Bridge to HFM South)
Attack Type: Melee. Uses Offensive Spells.
Spells:
Paralytic Gaze
Abilities:
Double Attack, Critical Hit, Resist Critical Hit
Casts Paralytic Gaze every 8 rounds starting on round 1.


Brother Haste[edit]

BrotherHastePortrait.jpg
One of the four Brothers Brashnard who guard the HellFire Bridge, this one gets his power from the Shard of Haste.

XPs: unknown Gold: 0 Armor: 10 HP: 200
Locations: Dark Forest (Bridge to HFM South)
Attack Type: Melee
Spells:
none
Abilities:
Double Attack (*), Critical Hit, Resist Critical Hit
* Exact Double Attack chance is unknown, but it's < 100% and higher than other brothers have.


Brother Health[edit]

BrotherHealthPortrait.jpg
One of the four Brothers Brashnard who guard the HellFire Bridge, this one gets his powers from the Shard of Health.

XPs: unknown Gold: 0 Armor: 5 HP: 250
Locations: Dark Forest (Bridge to HFM South)
Attack Type: Melee
Abilities:
Immunity to Poison, Regeneration (5), Critical Hit, Resist Critical Hit, Double attack


Nomad Champion[edit]

Barbarian.gif
This is the Champion of the Krolm's Anvil Nomads.

XPs: unknown Gold: 0 Armor: 24 HP: 1000
Locations: Nomad's Outpost
Attack Type: Melee
Spells:
FlameShield
Abilities:
Double Attack, Immunity to Poison, Regeneration (2), Critical Hit, Resist Critical Hit
Thorion's estimate (Nov. 2008): H2H 230, Parry 175. Damage 95-127 per hit. Note that with each tier, your character will lose 5 to all attributes and stats (including Intelligence, Strength and attack/defense stats!) and 1 point of armor.
Veneficus' estimates (Dec. 2017): Dodge ~150
Veneficus' estimates (Feb. 2018): MGR ~180. However, because he has FlameShield (which grants +20 MGR), his MGR can seemingly appear to be higher than the base value if the data observation does not account for FlameShield. When his FlameShield is down, he leaves himself wide open to spells. Level 1 spells like Drain Life and PowerShock are capable of hurting him (albeit very rarely) when cast at 99 Int, which confirms that his MGR is not higher than 183. MGR is most likely 180.
Drydorn's estimate (September 2017): H2H 220


Suspicious Traveller[edit]

TravellerPortrait.jpg
These "helpful" Traveller's quickly turned their allegiance once you showed that you had the capabilities to retrieve the Desert Artifact. They proved no match to you, but you might be more careful towards the intentions of the unknown in far-off wastelands.

XPs: 20(base) Gold: 66 Armor: unknown HP: 240
Locations: Desolate Wastelands
Attack Type: Melee
Spells:
Vortex, Shadow Cloak, Fire Shield
Abilities:
Resist Critical Hit
Fought after assembling the Desert Artifact. Veneficus' estimates: ~150 parry; ~190 H2H. Their physical attack is rather unremarkable, but their Vortex, combined with shadow cloak (which gives them invisibility for several rounds), can catch an unsuspecting hero off-guard.


Gar Uta Raider[edit]

LooterPortrait.jpg
You have found these raiders in the Ruins of Gar Uta, trying to steal valuables out of the Temple of the Winds. Despite their obviously evil intentions and looks, you feel something is terribly wrong here.

XPs: 7 for level 22 hero Gold: 400 Armor: 25 HP: 300
Locations: Gar Uta
Attack Type: Melee
Spells:
FlameShield, Shield of Light
Abilities:
Immunity to Poison, Double Attack (70), Regeneration (1), Resist Critical Hit
Estimations are: Damage ~45, H2H ~160 (Mishtar Mesudar' estimates). Parry ~140, MGR ~95-100 (Sir Prozous' estimate)


Alkanar[edit]

LooterPortrait.jpg
Leader of the Gar Uta Raiders. You killed him in a battle inside the Temple of the Winds.

XPs: unknown Gold: unknown Armor: 30 HP: 800
Locations: Gar Uta
Attack Type: Melee
Spells:
FlameShield, Shield of Light, Invisibility (45)
Abilities:
Immunity to Poison, Double Attack, Regeneration (2)
Damage ~50, H2H ~180, Dodge ~155 (Mishtar Mesudar' estimates). Parry ~155, MGR ~155 (Sir Prozous estimate).


Looter[edit]

LooterPortrait.jpg
Found amongst the Ruins of Thallis, these common thieves try to find relics and powerful items to sell to make money. They should prove no problem to the average hero.

XPs: 2 (for a level 22 hero) Gold: 100 Armor: 20 HP: 300
Locations: Thallis
Attack Type: Melee
Spells:
none
Abilities:
Poisoned Weapon, Double Attack (80).
Estimations are: Dodge ~185, H2H ~145 (Mishtar Mesudar' estimates). Parry ~150, MGR ~115 (Sir Prozous' estimates)