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Items used by many or all classes[edit]

§ = Item is socketable, with number of slots indicated; Spellcaster = Wizard, Priestess, Healer; Melee = All classes with H2H stat (including Cultist) except spellcasters. Ranged = Elf, Rogue, Ranger; The most common locations for the items are indicated.

item Effects Acquisition

Rings
Ring of Protection Armor +2, Parry +10, Dodge +10, MGR +10 Marketplace
Ring of Fortitude Vitality +4, Magic Resist +15, Armor +5 Fertile Plains, Darkmoor Swamp, Dark Forest, HFM South, Thallis, Nomad's Shop
Ring of Might H2H +10, Ranged +10, Damage +2 HFM South, Darkmoor Swamp (small ship)
Dark Band H2H +10, Ranged +10, Damage +2, Parry +10, Dodge +10 Sunken City (Ruined Building), Thallis (Mausoleum), Krolm's Anvil (Burial Ground)
Ring of Mighty Devastation Exploding Aura Schematic from Wizard Tower: Dark Band, Ring of Devastation, Ring of Might, Splinter of Detonation
Ring of Mightier Devastation Exploding Aura, MGR +10 Imp Workshop: Dark Wizard's Crystal Ball, Bar of Gold

Necklaces
Green Charm Armor +4, MGR -7 Lormidia Magic Bazaar
Red Charm Vit +2 Lormidia Magic Bazaar
Blue Charm MGR +10 Lormidia Magic Bazaar
Nevryl Amulet §3 (accepts all standard beard rings) Fertile Plains, Dark Forest, Ratman Battlegrounds
Amulet of Destruction (non-Int classes) Stoneshredder spell Dark Forest (Abandoned Altar, Daemonwood Grove)
Rezzenthells Spellkiller MGR +25 Sunken City(Waterruin), Thallis (Mausoleum), Nomad's Outpost
Dwarven Locket (all except Dwarf) MGR +40 Krolm's Anvil
Ring Amulet Armor +1, Parry +5, Dodge +5, MGR +5, §1 (accepts Ring) Quest: Enlist at the East Cheswick Outpost
Neckband of Smiting Damage +2 Fertile Plains, Lormidia Sewers, HFM East, HFM South, Dark Forrest (Brashnard Ruins)
Neckband of Smashing Damage +5 Imp Workshop: Cursed Knife, Brick of Power

Belts
Greater Belt of Tenacity Vit +2 Quest: Amulet of the Apprentice
Belt of Balance Dodge +10, Parry +5, STR +2 Fertile Plains
Mithril Belt §3 (accepts all standard beard rings) Fertile Plains
Belt of Rage STR +16, H2H +10, Damage +2, Dodge -5, Parry -5 HFM North (Huge Ice Cave), Gur-Mechina, Darkmoor Swamp (Swamp Hermit), Desolate Wastelands (Sand Golem Lair)
Belt of Ravaging Damage +4, H2H +25, Str +32, Parry -15, Dodge -15, MGR -10 Imp Workshop: Magic Skeleton Bone and a Brick of Power
Belt of Brawling (melee, Healer) (Armor: 1) H2H +10, Parry +5, STR +8, Armor +1,
§1 (accepts Holster, Scabbard, Sheath)
Schematic from Abandoned Library: Goblin Beard Ring, Ancient Belt of Godly Strength (Sunken City), Amulet of the Berserker
Belt of Ballistics (ranged, Cultist) (Armor: 1) Ranged +15, Damage +1, Armor +1,
§1 (accepts Quiver)
Schematic from Abandoned Library: Spider Beard Ring, Ancient Belt of Godly Finesse (Sunken City), Belt of Balance
Belt of Blasting (Priestess, Wizard) (Armor: 2) Int +8, Spell Damage +1,
§1 (accepts Holster of the Arcanist, Holster of Magic)
Schematic from Abandoned Library: Dragon or Skull Beard Ring, Ancient Belt of Godly Mind (Sunken City), Ring of Devastation
Belt of Reflection Magic Mirror, Armor -10, Parry -80, Dodge -80 Krolm's Anvil

Gloves
Gloves of the Dump Strength +2, MGR +2 Quest: The Gnome Collector
Gloves of Deflection Parry +10, §2 Fertile Plains, HFM South
Silver Varg Gloves (Ranged) Ranged +5, §2 Fertile Plains, HFM East
Spellcasting Gloves Spell damage +1 §2 Fertile Plains, HFM East, Darkmoor Swamp (Hermit)
Rumble Mitts (Armor: 1) §2 Fertile Plains(Caravan escort), Thallis (Mausoleum), Gur-Mechina (Barrow Crypt)
War Gauntlets (melee, spellcaster) (Armor: 2), Hand-to-hand +5, Parry +10, Strength +4, §2 Schematic from Wizard Tower: Rumble Mitts, Gloves of Deflection, Green Charm
Silverhide Archer Gloves (ranged) (Armor: 2) Ranged +10, Parry +10, §2 Schematic from Wizard Tower: Rumble Mitts, Silver Varg Gloves, Green Charm
Arcane Gloves (Priestess, Wizard) (Armor: 2) Int +4, Parry +10, §2 Schematic from Wizard Tower: Rumble Mitts, Spellcasting Gloves, Blue Charm

Headgear
Bandanna of Thought Stimulation Int +4 Goblin Territory, Fertile Plains
Bandanna of Frost (non-Int classes) Frost field spell Ratman Battleground, HFM South
Skullcap of Self-Improvement (chain/plate armor classes, WoD) (Armor: 1) Str, Vit, Int, Will and Art +1 Fertile Plains, Darkmoor Swamp
Steel Full Helm (plate armor classes) (Armor: 2) Artifice -5 Catacombs, Darkmoor Swamp (small ship)
Little Green Hat Luck +4 Leprechaun Valley.
Battered Crown Parry +10 Buried Cathedral (vault)
Dwarven Headband (spellcaster, Barbarian, Monk) §3 ("Dwarven Headband" schematic) Buried Cathedral Vaults
Totemic Mask of... (Barbarian, Ranger, Cultist) Armor +2 (Earth), Damage +2 (Fire), Int +4 (Water), Art +5 (of Air) Treldan Wood (Drums)
Circlet of Lycanthropy (all except Solarus, Barbarian) +15 to H2H, Ranged, Parry and Dodge, Werewolf Form (Str +12, Art +5, Armor +1, Regen(1)) Schematic from Wizard Tower: Lunas Staff, Werewolf Potion, Silver Band
True Werewolf Circlet (Armor: 1), +15 to H2H, Ranged, Parry and Dodge, +10 MGR, Werewolf Form Imp Workshop: Cloth of Werewolf Fur, Dust of a Dark Phantom
Helm of Displacement (Armor: 2), Teleport(Short), Wind Storm, Parry -10, MGR -5 Krolm's Anvil

Footwear
Ranger's Boots Parry +2, Dodge +2 Quest: Lost!
Boots of Evasiveness Dodge +10 Fertile Plains, Ratman Battlegrounds, Darkmoor Swamp (Hermit, small ship)
Silverhide Boots Parry +5, Dodge +5 Fertile Plains, Ratman Battlegrounds, Darkmoor Swamp (Hermit)
Battle Boots (Armor: 1) Fertile Plains (caravan), Darkmoor Swamp (Hermit), Thallis (Mausoleum)
War Chargers (All except spellcaster) (Armor: 3), Strength +4, H2H +10 Schematic from Wizard Tower: Rumble Mitts, Battle Boots, Green Charm
Wolfskin Greaves (ranged, Cultist) (Armor: 2), Ranged +10, Parry +5, Dodge +5 Schematic from Wizard Tower: Silverhide boots, Battle Boots, Green Charm
Boots of the Magi (spellcaster) (Armor: 2), Int +4, Parry +5, Dodge +5 Schematic from Wizard Tower: Silverhide boots, Battle Boots, Blue Charm
Boots of Lunord (all except Solarus, Barbarian) Speed +2, Parry +10, Dodge +15, MGR +5, Damage +1 Quest: The Dead Wander in Gar-Uta

Armbands
Silver Bracers §2  ???, Fertile Plains (Ruined Shrine, Goblin Fortress)
Bracers of Defilement Poisoned Weapon (1) Wild Gardens, Fertile Plains Ruin Alter
Mithril Bracers Parry +5, §2 Fertile Plains Ruin Shrine, Buried Cathedral Vaults
Nevryl Bracers MGR +5, §2 DF, HFM South Dragon Pit
Bracers of Immolation Damage Shield Krolm's Anvil

Accessories
Rat-Catcher Keepsake Parry +5 Quest: Ratman Patrol
Holster: Adept, Barbarian, Dwarf, Priestess, Solarus, Warrior of Discord, Wizard
Sheath/Scabbard: Cultist, Gnome, Healer, Paladin, Warrior
Quiver: Elf, Ranger, Rogue
Holster/Scabbard of Might H2H +10, Strength +8, Damage +1 Dark Forest
Holster of Striking, Sheath of Sharpness Damage +1 Dark Forest
Holster/Sheath/Quiver of Venom Poisoned Weapon (1) Dark Forest
Holster/Scabbard of Pain Poisoned Weapon (2) Dark Forest
Holster of Magic (spellcaster) Magic Damage +1 Dark Forest
Holster of the Arcanist (spellcaster) Int +2 Dark Forest
Quiver of Burning Damage +5 Dark Forest
Carved items Adds +15 to... H2H (Carved Claw), Strength (Carved Tooth) Elven Valley (mimics), Wild Gardens
Black items Adds +15 to... H2H (Black Claw), Parry (Black Stone),
Dodge (Black Leaf), Ranged (Black Arrowhead)
Elven Valley (mimics), Wild Gardens

Cloaks
Farmer's Cloak Ranged +2, Dodge +2, H2H +2, Parry +2 Quest: Farming Farms
Protective Cloak MGR +5 Fertile Plains, Buried Cathedral, Gur Mechina
Forest Cloak Camouflage Fertile Plains (Caravan) Dark Forrest (Daemonwood Grove, Brashnard Ruins)
Sneaky Reinforced Cloak Armor +1, Artifice +10 Sunken City

Weapons and Armor
Lunas Staff (Circlet of Lycanthropy ingredient) (Damage: 13) H2H +10, Parry +10, Strength +8 HFM South (large cave), HFM East (sacred ritual), Dark Forest (special event)
Golem Fist (all except Monk, Spellcaster) Slayer ability Desolate Wasteland, Sand Golem lair
Wizards Robe Int +4 Fertile Plains Ruin Shrine
Elven Chain Mail (chain/plate armor classes) (Armor: 12) MGR +5 HFM South, HFM East (Desecrated Alter)
Medusa Mail (all except Barbarian, spellcaster) (Armor: 7) MGR +15 Fertile Plains Caravan
Mithril Studded Leather Armor (Armor: 6) Dodge +10, §2 HFM East, HFM South (large cave), Ratman Battlegrounds (small fortifications)
Mithril Breastplate (plate armor classes) (Armor: 11) Hand-to-hand +10, Parry +5, Dodge +5, Magic Resist +10, comes with +4 enchantment Fertile Plains Alter

Combat Aid Consumable
Potion of Dirgo Strength Strength +40 Lormidia Magic Bazaar (200 gold), Nomad's Outpost shop
Shapeshift Tincture Armor +6, HP + 35, Strength + 10 Lormidia Magic Bazaar (400 gold)
Fire Balm (ranged) Damage +5 Lormidia Bazaar (200 gold), Nomad's Outpost shop
Tonic of Speed Winged Feet (Double attack +20) Lormidia Magic Bazaar (200 gold), Nomad's Outpost shop
Minotaur Potion Strength +10, Vitality +2, H2H +10, Armor +5 HP +40 Wizard Tower (800 gold) upon completion of quest
Medusa Potion Int +20, Parry +20, MGR +50, HP +45 Wizard Tower (800 gold) upon completion of quest, Nomad's Outpost shop
Dryad Potion Artifice +20, Ranged +20, Dodge +35, Parry +30, MGR +30 Wizard Tower (800 gold) upon completion of quest, Nomad's Outpost shop

Artifacts
Apprentice Spellbook All except wizard Resist Magic, FireShield, FireBlast spells, 1000 charges Schematic from Abandoned Library: Splinter of Combustion, Splinter of Burning, Blue Charm, Blank Spellbook
Desert Artifact Apocalyptica spell, 50 Charges Quest: "The Desert Artifact"
Upgraded Desert Artifact Apocalyptica spell, 100 Charges Imp Workshop, upgrade 100000 gold. Requires rumor from Thallis Inn

Common Ingredients
Bellanite Shard Dark Forest (Brashnard Ruins), HFM South (Dragon Pit)
Splinters and Shards Dark Forest (Brashnard Ruins; all types), Thallis Mausoleum (Splinter of Health only)
Imp Workshop Ingredients Krolm's Anvil, Thallis Sewers
Rune of Healing +20 Max HP when activated Krolm's Anvil (Loot of gold, Flesh Hunter lair), Thallis Sewers

Passive Items
Gate Key Instant access to Dark Forest areas Splinter of Displacement, Nevryl Artifact (Battle of the Plains reward), Dark Bellanite fragment, (Dark Forest Witch King Ruins). Schematic learned in Wild Gardens.
Travellers Cloak, Mountain Boots Prevents turn loss in HFM events Traveller's Dell shop
Hermit's Wardstone Prevents turn loss in Darkmoor swamp events Swamp Hermit
Holy Water Prevents turn loss in events in Catacomb and Gur-Mechina crypts (consumable) Crazy Myron and Traveller's Dell Shop
Lightning Distractor and
Strengthening Ground Potion
Prevents turn loss in events in Krolm's Anvil (consumable) Krolm's Anvil, Nomad Outpost shop

Dwarven Beard Rings and other Embeddables
Hammer Beard Ring (H2H +5) Socket with: Socketing Manual, Enchanted Weapon Fertile Plains, HFM South
Ballista Beard Ring (Ranged +5) Socket with: Socketing Manual, Enchanted Weapon Fertile Plains, HFM South
Ratman Beard Ring (Parry +5) Socket with: Socketing Manual, Enchanted Weapon Fertile Plains, Ratman Battlegrounds, HFM South, Sunken City
Goblin Beard Ring (Str +4) Socket with: Socketing Manual, Enchanted Armor Goblin Territory, HFM East
Hellbear Beard Ring (Vit +1) Socket with: Socketing Manual, Enchanted Weapon Fertile Plains, Dark Forest (Daemonwood Grove).
Golem Beard Ring (Armor +1) Socket with: Dwarven Headband, Enchanted Armor Sunken City, Gur-Mechina, Thallis (Mausoleum)
Skull Beard Ring (MGR +5) Socket with: Dwarven Headband, Enchanted Armor Sunken City, Gur-Mechina, Thallis (Mausoleum)
Elf Beard Ring (Luck +5) Socket with: Socketing Manual Goblin Territory, HFM East, Fertile Plains
Shield Beard Ring (Will +5) Socket with: Studded Knuckle Dusters Goblin Territory, HFM East, Fertile Plains, Dark Forest
Medusa Beard Ring (Int +2) Socket with: Socketing Manual, Magical Staff, Dwarven Headband Fertile Plains (caravan), Dark Forest (Brashnard Ruins), Gur-Mechina (Tomb Crypt), HFM (Dragon Pit)
Solarus Beard Ring (Speed +2, Dmg +2, MGR +10) Socket with: Imp Schematic Imp's Workshop (Solarus only)
Barbarian Beard Ring (Dmg +2, Double Attack +10, CHit +2) Socket with: Imp Schematic Imp's Workshop (Barbarian only)
Emerald Trinket/Pendant/Amulet (Luck +1/+2/+3) Socket with: Lucky Item! (Weapon, Armor) Goblin Territory (Emerald Trinket), Darkmoor Swamp, Leprechaun Valley

Class-specific schematic items[edit]

Weapons crafted using Valmorgen library schematics[edit]

The following weapons crafted using schematics purchased from the Valmorgen Library. They are generally mid-tier weapons.

Class Weapon Damage, Effects Ingredient
(weapon)
Ingredients
Adept, Priestess, Wizard Shadow Staff (Damage: 13) H2H +15, Parry & Dodge +15 Staff of Spite Black Claw, Black Stone
Barbarian Axe of Discretion (Damage: 17) STR +15, H2H +15 Axe of Death Carved Tooth, Carved Claw
Cultist, Gnome, Healer, Paladin, Warrior Night Dagger (Damage: 9) H2H +15, Parry & Dodge +15 Holy Dagger Black Claw, Black Stone
Dwarf Hammer of Resolve (Damage: 17) STR +15, H2H +15 Hammer of the Dwarves Carved Tooth, Carved Claw
Elf, Ranger Stealth Bow (Damage: 11) Ranged +15, Parry & Dodge +15 Finder Longbow Black Arrowhead, Black Stone, Black Leaf
Paladin GreatBlade of Focus (Damage: 16) STR +15, H2H +15 Greatsword of Justice Carved Tooth, Carved Claw
Paladin, Warrior Midnight Blade (Damage: 15) H2H +15, Parry & Dodge +15 Longsword of Decapitation Black Claw, Black Stone
Rogue Hunter Crossbow (Damage: 13) Ranged +15, Parry & Dodge +15 Crossbow of Accuracy Black Arrowhead, Black Stone, Black Leaf
Solarus Flail of Subjection (Damage: 17) STR +15, H2H +15 Flattener Carved Tooth, Carved Claw
Warrior of Discord Blades of Fatality (Damage: 21) STR +15, H2H +15 Random Slayer Carved Tooth, Carved Claw

Weapons crafted using Abandoned Library schematics, and their upgrades[edit]

Class Weapon Damage, Effects Ingredients
Adept Tempest Shaft (Damage: 14) Lightning Storm, H2H +10, Parry +10, Strength +8. Mystic Staff (Valley of Gur-Mechina) Small Oculus Eye, Bellanite Shard
Shaft of Greater Tempests (Damage: 16) Lightning Storm, H2H +20, Parry +20, Strength +20 Metal Strap, Goblin Grease
Barbarian Axe of Fury (Damage: 25) H2H +20, Strength +16 Mystic Axe (HFM South), Splinter of Combustion, Small Oculus Eye
Axe of Frenzy (Damage: 30) H2H +20, Strength +16 Mithril Alloy, Dark Wizard's Crystal Ball
Dwarf Golem Sledge (Damage: 19) Slayer ability Mystic Hammer (HFM North), Golem Fist, Rumble Mitts, Bellanite Shard
Golem Smiter (Damage: 20), Slayer ability, Armor +2, H2H +20 Flesh Hunter Fang Dust of a Dark Phantom
Elf, Ranger Greatbow of Speed (Damage: 13) Ranged +10, Double Attack +70. Mystic Bow (HFM East), Splinter of Haste, Neckband of Smiting
Grandbow of Speed (Damage: 12) Ranged +15, Triple Attack +50. Seed of a Strangleweed, String of Potence
Gnome Champion Blade (Damage: 12) Double Attack +60 Mystic Dagger (HFM South), Splinter of Haste, Neckband of Smiting
Knight's Blade (Damage: 13) Double Attack +80, Hand-to-hand +10, Parry +5 Very Sharp Enchanted Rock, Magic Skeleton Bone
Healer Dagger of Valour (Damage: 10) Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer) Broken Mystic Greatsword (Valley of Gur-Mechina), Ring of Might, Plate Armor of Destiny,
either a Greatsword of Justice or Greatsword of Vanquishing
Dagger of Heroism (Damage: 12) Paladin Aura (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer), Parry +10 Bar of Gold, Dust of a Dark Phantom
Paladin Blade of Dauros (Damage: 19) STR +10, Armor +2, Magic Resist +10 Mystic Greatsword (HFM North), Bellanite Shard, Shard of Assimilation
Blessed Blade of Dauros (Damage: 19) STR +20, Armor +4, Magic Resist +20 Mithril Alloy, Enchanted Idol
Priestess Staff of Death (Damage: 1) Deathblast Spell, Vitality -2. Mystic Staff (Valley of Gur Mechina), Gemstone of Death (Valley of Gur Mechina), Bellanite Shard
Doom Staff (Damage: 1) Deathblast, Magic Resist +10, Intelligence +8 Dragon Pearl, Metal Strap
Rogue Bolt Spitter (Damage: 12), Attack Multiple Foes +50, Double Attack +40, Ranged -15 Mystic Crossbow (HFM East), Shard of Assimilation, Splinter of Haste
Bolt Gutter (Damage: 12), Attack Multiple Foes +80, Double Attack +65 String of Potence, Dust of a Dark Phantom
Solarus Blazing Mace (Damage: 22) Strength +12, Intelligence +12 Mystic Mace (HFM North), Splinter of Burning, Bellanite Shard
Blasting Mace (Damage: 25) Strength +24, Intelligence +16, Damage +3 Very Sharp Enchanted Rock, Magic Skeleton Bone
Wizard Teevus Staff (Damage: 1) Vortex, Vitality -4. Mystic Staff (Valley of Gur-Mechina), Teevus Wand, Bellanite Shard, Splinter of Burning
Cleansed Teevus Staff (Damage: 1) Vortex, Spell Damage +1 Dragon Pearl, Goblin Grease

Other items crafted using Valmorgen library schematicss[edit]

Class Accessory Effect Ingredients
Barbarian, Cultist Breechcloth of the Wilds ART +8, Dodge +10, Parry +10. Mystic Belt, Token of the Forest, Alpha Mountain Lion Pelt
Elf, Ranger, Rogue Elven Quiver of Slaying Ranged +10, Damage +2 Mystic Quiver, Silver Griffon Feathers, Silver Varg Teeth

Other items crafted using Abandoned Library schematics, and their upgrades[edit]

Class Accessory Effect Ingredients
Cultist Baldric of Feathers H2H +5, Dagger Storm, §1 (Carved/Black Accessory) Mystic Belt, Silver Griffon Feathers, Shard of Assimilation, Silver Band
Enchanted Baldric of Heavy Feathers Dagger Storm, H2H +15, Dodge +20, Parry +10, Armor +1, §1 (Carved/Black Accessory) Seed of a Strangleweed and Dust of a Dark Phantom
Warrior Stoneback Shield (Armor: 3) Dodge and Parry +12. Stone Skin Spell (+8 Armor) Mystic Shield, Jewel of the Gorgon, Shard of Assimilation
Stoneback's Shield of Might (Armor: 4) Dodge and Parry +12. Stone Skin Spell (+8 Armor),
Invisibility (Lv. 2 Spell) Resist Magic Spell (+35 Magic Resist)
Enchanted Idol and Minotaur Hide
Warrior of Discord Helm of Terror (Armor: 1) Damage +2, MGR +10, Death Cry Mystic Leather Helm, Large Oculus Eye, Splinter of Transfixion
Helm of Horror (Armor: 2) Damage +3, MGR +15, Parry +10, H2H +10, Death Cry Dark Wizard's Crystal Ball, Flesh Hunter Fang

Class-specific items found at Thallis[edit]

Items are found in the class' respective temple and/or guilds. The Embassy may drop an item for any class. Buildings like the Elven Lounge, Ballista Tower, and Outpost do not drop any of the items below.
Class Armor Cloak Armband Neck, Helm, Glove, Boots, Belt Weapon, Accessory, Shield, Ring
  Adept Armor of Illusions Cloak of Avoidance Night Bracers Moon Amulet,
Belt of Dodging
  Barbarian Wild Cloak Armband of Destruction Ritual Mask,
Anvil Journey (Boots)
Charm of Devastation (Accessory)
  Cultist Bear Armor Varg Cloak Belt of the Dire Bear,
Bearskin Greaves (Boots)
Lion's Dagger
  Dwarf Plate Armor of the Dwarf Cloak of the Sturdy Golem Gloves,
Adult Dwarven Headband
Holster of Respite
  Elf Lethargy Chain Mail Reinforced Cloak of the Forest Dwarven Quiver of Slaying (Accessory),
Elven Token (Accessory),
Sloth Shield
  Gnome Lucky Reinforced Cloak Lucky Bracers Gnomish Rage Gloves,
Belt of Godly Luck
Lucky Rabbits Feet
  Healer Healer's Robe Healer's Cloak Healer Bracers Healer's Boots Healer Buckler
  Monk Robe of the Mind Cloak of the Mind Gloves of Piyadasi Set of Brass Knuckles (Weapon)
Carved Combo (Accessory)
  Paladin Blessed Magic Plate Armor Cloak of Holy Defense Holy Bracers Belt of Holy Intervention
Ring of Divine Protection
  Priestess Robe of the Dead Cloak of Dread Gloves of Doom
Necromancy Belt
Stone of Damnation (Accessory)
  Ranger Ranger's Armor Cloak of the Archer Bracers of Marksmanship Ranger's Amulet Dwarven Quiver of Slaying (Accessory)
  Rogue Sneaking Armor Sneaky Cloak of Greed Modified Bracer of Accuracy Crossbow Gloves Black Band
  Solarus Solarii Chain Mail Cloak of Flames Solar Bracers Helm of the Sun,
Eclipse (Boots)
  Warrior Heroic Cloak Bracers of Infection Mithril Helm,
Reinforced Sabaton (Boots)
Thallis Sword
  Warrior of Discord Mithril Spiked Armor of Frenzy Spiked Cloak Belt of Pain,
Chaos Gloves
Blades of Mass Slaughtering
  Wizard Master Wizard Robe Cloak of the Mage Mindband Wizard Boots Mind Shield