Items Reference Page

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This page offers a list of important items in the game.

[edit] Items used by many or all classes

§ = Item is socketable, with number of slots indicated; Spellcaster = Wizard, Priestess, Healer; Melee = All classes with H2H attacks except spellcasters. Ranged = Elf, Rogue, Ranger; The most common locations for the items are indicated.
Rings (»)
Ring of Protection Armor +2, Parry +10, Dodge +10, MGR +10 Marketplace
Ring of Might H2H and Ranged +10, Damage +2 Catacombs, HFM South, Trading Post
Dark Band Damage +2, H2H +10, Ranged +10, Parry +10, Dodge +10 Sunken City (ruins), Thallis Mausoleum, Krolm's Anvil (B
Ring of Mighty Devastation Damage +4, Spell Damage +3, Exploding Aura Schematic from Wizard Tower: Dark Band, Ring of Devastation (Sunken City, Trading Post), Ring of Might, Splinter of Detonation
Ring of Mightier Devastation Damage +4, Spell Damage +3, Exploding Aura, MGR+10 Imp Workshop: Dark Wizard's Crystal Ball, Bar of Gold
Ring of Fortitude Vit +5 Trading Post, Nomad's Outpost, Thallis Mausoleum
Necklace (»)
Amulet of Teleportation Teleport (Short) Marketplace
Green Charm Armor +4, MGR -7 Lormidia Magic Bazaar
Red Charm Vit +10 Lormidia Magic Bazaar
Blue Charm MGR +10 Lormidia Magic Bazaar
Rezzenthells Spellkiller MGR +25 Sunken City (ruins), Nomad's Outpost
Dwarven Locket All except Dwarf MGR +40 Krolm's Anvil, Thallis Sewers (Ratman Fortification)
Ring Amulet Armor +1, Parry +5, Dodge +5, MGR +5, §1 (Ring) Quest: "Enlist in the East Cheswick Outpost"; Socket using the "Ring Amulet" Schematic (Abandoned Library)
Neckband of Smiting Damage +2 Fertile Plains, HFM South, Trading Post,...
Neckband of Smashing Damage +5 Imp Workshop: Cursed Knife, Brick of Power
Belts (»)
Ancient Belt of Godly Strength Melee except cultist Strength +5, Vit+5, Damage +1 Dark Forest, Sunken City, Thallis Palace Vault
Ancient Belt of the Godly Mind Spellcaster, Monk Int +5, Will +5, Spell Damage +1 Dark Forest, Sunken City, Thallis Palace Vault
Belt of Rage STR +16, H2H +10, Damage +2, Dodge -5, Parry -5 HFM South, Desolate Wastelands
Belt of Ravaging Damage +4, H2H +25, Str +32, Parry -15, Dodge -15, MGR -10 Imp Workshop: Magic Skeleton Bone and a Brick of Power
Belt of Brawling Melee and Healer (Armor: 1) H2H +10, Parry +5, STR +8, Armor +1, §1 (Holster, Scabbard, Sheath) Schematic from Abandoned Library: Goblin Beard Ring, Belt of Godly Strength, Amulet of the Berserker; Socket with "Improved Belt of Brawling" Schematic (Abandoned Library)
Belt of Ballistics Ranged, Cultist (Armor: 1) Ranged +15, Damage +1, Armor +1, §1 (Quiver) Schematic from Abandoned Library: Spider Beard Ring, Belt of Godly Finesse, Belt of Balance; Socket using "Improved Belt of Ballistics" Schematic (Abandoned Library)
Belt of Blasting Priestess, Wizard (Armor: 2) Int +8, Spell Damage +1 Schematic from Abandoned Library: Dragon or Skull Beard Ring, Belt of Godly Mind, Ring of Devastation; Socket using "Improved Belt of Blasting" Schematic (Abandoned Library)
Belt of Reflection Magic Mirror, Armor -10, Parry -80, Dodge -80 Krolm's Anvil
Gloves (»)
Gloves of Deflection Parry +10, §2 Fertile Plains, Desolate Wastelands
Silver Varg Gloves Ranged, Cultist Ranged +5, §2 Fertile Plains, Desolate Wastelands
Spellcasting Gloves Spell damage +1 §2 Fertile Plains (Caravan)
Rumble Mitts (Armor: 1) §2 Fertile Plains (Caravan), Thallis Mausoleum
War Gauntlets All except Priestess & Wizard (Armor: 2), Hand-to-hand +5, Parry +10, Strength +4, §2 Schematic from Wizard Tower: Rumble Mitts, Gloves of Deflection, Green Charm
Silverhide Archer Gloves Ranged, Cultist (Armor: 2) Ranged +10, Parry +10, §2 Schematic from Wizard Tower: Rumble Mitts, Silver Varg Gloves, Green Charm
Arcane Gloves Priestess, Wizard (Armor: 2) Int +4, Parry +10, §2 Rumble Mitts, Schematic from Wizard Tower: Spellcasting Gloves, Blue Charm
Headgear (»)
Iron Skull Cap WoD, Gnome, Chain/Plate classes (Armor: 1) Catacombs, Darkmoor Swamp, Trading Post
Steel Full Helm Dwarf, Warrior, Paladin (Armor: 2) Artifice -5 Catacombs, Darkmoor Swamp, Trading Post
Skullcap of Self-Improvement WoD, Chain/Plate classes (Armor: 1) Str, Vit, Int, Will and Art +1 Trading Post, Nomad's Outpost
Little Green Hat Luck +4 Leprechaun Valley.
Battered Crown Parry +10 Ratman Battlegrounds
Bandanna of Thought Stimulation Int +4 Catacombs, Darkmoor Swamp, Trading Post
Dwarven Headband Spellcaster, Barbarian, Monk §2 ("Dwarven Headband" schematic) Dark Forest
Circlet of Lycanthropy All except Solarus, Barbarian Stealth ability (Modified Art to combat stats),
Werewolf Form spell (Str +12, Art +5, Armor +1, Regen(1))
Schematic from Wizard Tower: Lunas Staff (Dark Forest special Adept encounter), Werewolf Potion, Silver Band
True Werewolf Circlet (Armor: 1), Werewolf Form, Stealth, MGR +10 Imp Workshop: Cloth of Werewolf Fur, Dust of a Dark Phantom
Totemic Mask... Barbarian, Ranger, Cultist Armor +2 (of Earth), Damage +2 (of Fire), Int +4 (of Water), Art +5 (of Air) Trading Post, Treldan Wood (Drums)
Helm of Displacement (Armor: 2), Teleport(Short), Wind Storm, Parry -10, MGR -5 Krolm's Anvil
Boots (»)
Boots of Evasiveness Dodge +10, §2 Fertile Plains, Desolate Wastelands
Silverhide Boots Parry +5, Dodge +5, §2 Fertile Plains, Desolate Wastelands
Battle Boots (Armor: 1) §2 Fertile Plains (Caravan), Thallis Mausoleum
War Chargers All except Priestess & Wizard (Armor: 3), Strength +4, H2H +10, §2 Schematic from Wizard Tower: Rumble Mitts, Battle Boots, Green Charm
Wolfskin Greaves Ranged, Cultist (Armor: 2), Ranged +10, Parry +5, Dodge +5, §2 Schematic from Wizard Tower: Silverhide boots, Battle Boots, Green Charm
Boots of the Magi Wizard, Priestess (Armor: 2), Int +4, Parry +5, Dodge +5, §2 Schematic from Wizard Tower: Silverhide boots, Battle Boots, Green Charm
Boots of Lunord All except Solarus, Barbarian Speed +2, Parry +10, Dodge +15, MGR +5, Damage +1, §2 Quest: "The Dead Wander in Gar-Uta"
Armbands (»)
Silver Bracers §2 Fertile Plains
Bracers of Defilement Poisoned Weapon (1) Wild Gardens
Mithril Bracers Parry +5, §2 Fertile Plains (Caravan), Dark Forest (Brashnard Ruins)
Nevryl Bracers MGR +5, §2 Fertile Plains (Caravan)
Bracers of Immolation Damage Shield Krolm's Anvil
Accessories (»)
General Usage: Holster: Adept, Barbarian, Dwarf, Priestess, Solarus, Warrior of Discord, Wizard; Sheath/Scabbard: Cultist, Gnome, Healer, Paladin, Warrior; Quiver: Elf, Ranger, Rogue; Carved/Black: All classes
Holster/Scabbard of Might H2H +10, Strength +8, Damage +1 Dark Forest
Holster of Striking, Sheath of Sharpness Damage +1 Dark Forest
Holster/Sheath/Quiver of Venom Poisoned Weapon (1) Dark Forest
Holster/Scabbard of Pain Poisoned Weapon (2) Dark Forest
Holster of Magic Priestess, Wizard Magic Damage +1 Dark Forest
Holster of the Arcanist Priestess, Wizard Int +1 Dark Forest
Quiver of Burning Fire Balm Dark Forest
Carved... Adds based willpower, up to 30 max, to... H2H (Claw); Strength (Tooth) Wild Gardens
Black... Adds base artifice, up to 30 max, to... H2H (Claw); Parry (Stone),
Dodge (Leaf), Ranged (Arrowhead)
Wild Gardens
Cloaks (»)
Sneaky Reinforced Cloak Armor +1, Artifice +10 Sunken City, Trading Post
Protective Cloak MGR +5 Fertile Plains
Forest Cloak Camouflage Fertile Plains
Weapons (»), Armor (»)
Golem Fist All except Monk, Spellcaster Slayer ability HFM West (Snake Pits)
Wizards Robe Int +4 Sunken City, Trading Post
Elven Chain Mail Chain Mail/Plate Classes (Armor: 12) MGR +5 Elven Valley Blacksmith (6480 gold)
Medusa Mail All except Barbarian, Spellcaster (Armor: 7) MGR +15 Fertile Plains Ruins
Mithril Breastplate Paladin, Warrior, Dwarf (Armor: 11) Hand-to-hand +10, Parry +5, Dodge +5, Magic Resist +10, comes with +4 enchantment Dark Forest
Artifact/Charged (»), Consumable (»)
Apprentice Spellbook All except wizard Resist Magic, FireShield, FireBlast spells, 1000 charges Schematic from Abandoned Library: Splinter of Combustion, Splinter of Burning, Blue Charm, Blank Spellbook
Desert Artifact Apocalyptica spell, 50 Charges Quest: "The Desert Artifact"
Upgraded Desert Artifact Apocalyptica spell, 100 Charges Imp Workshop, upgrade 100000 gold. Requires rumor from Thallis Inn
Minotaur Potion Strength +10, Vitality +20, H2H +10, Armor +5 HP +40 Wizard Tower (800 gold) upon completion of quest
Medusa Potion Int +20, Parry +20, MGR +50, HP +45 As above
Dryad Potion Artifice +20, Ranged +20, Dodge +35, Parry +30, MGR +30 As above
Shapeshift Tincture Armor +6, HP + 35, Strength + 10 Lormidia Magic Bazaar, 400 gold
Common Ingredients/Passive Items
Bellanite Shard HFM South
Splinters (all six types) Dark Forest (Brashnard Ruins; all types), Thallis Mausoleum (Splinter of Health only)
Imp Workshop Ingredients Desolate Wastelands, Thallis Mausoleum (Dust of a Black Phantom only), Krolm's Anvil, Gur Uta village escape sequence
Gate Key Instant access to Dark Forest areas Splinter of Displacement, Nevryl Artifact (Battle of the Plains reward), Dark Bellanite fragment, (Dark Forest Witch King Ruins). Schematic learned in Wild Gardens.
Turns-loss Prevention items (Hold) Traveller's Cloak (Traveller's Dell Shop; Events in HFM), Mountain Boots (Traveller's Dell Shop; Events in HFM), Hermit's Wardstone (Trading Post, Swamp Hermit; events in Darkmoor Swamp)
Turn-loss Prevention items (Spend) Holy Water (Crazy Myron and Traveller's Dell Shop; events in Catacomb and Gur-Mechina Crypts), Lightning Distractor(Nomad Outpost; events in Krolm's Anvil), 'Strengthening Ground Potion(Nomad Outpost; events in Korlm's Anvil)
Socketting/Dwarven Beard Rings (»)
Hammer Beard Ring (H2H +5) Socket with: Socketting Manual (Boots, Gloves, Armband), Enchanted Weapon Buried Cathedral, Fertile Plains (Minotaur Army, Caravan)
Ratman Beard Ring (Parry +5) Socket with: Socketting Manual, Enchanted Weapon Fertile Plains, HFM South
Goblin Beard Ring (Str +4) Socket with: Socketting Manual, Enchanted Armor Fertile Plains, HFM South
Hellbear Beard Ring (Vit +4) Socket with:Socketting Manual, Enchanted Weapon Fertile Plains, HFM South, Desolate Wastelands
Golem Beard Ring (Armor +1) Socket with: Dwarven Headband, Enchanted Armor HFM West (Snake Pit), Thallis Mausoleum, Valley of Gur-Mechina, HFM South (Dragon Pit)
Skull Beard Ring (MGR +5) Socket with: Dwarven Headband, Enchanted Armor HFM South (Dragon Pit), Valley of Gur-Mechina, Thallis Mausoleum
Elf Beard Ring (Luck +5) Socket with: Socketting Manual Fertile Plains, HFM South
Shield Beard Ring (Will +5) Socket with: Studded Knuckle Dusters Valley of Gur-Mechina
Emerald Trinket/Pendant/Amulet (Luck +1/+2/+3) Socket with: Lucky Item! (Weapon, Armor) Emerald Amulet: found in Darkmoor Swamp

[edit] Class-specific items

To ensure success in using schematics: (Craftmanship) + (Modified Int) / 2 is greater than or equal to (Schematic Difficulty) x 5 + 20
Valmorgen Schematics and Upgrades
Adept Tempest Shaft (Damage: 17) Lightning Storm, H2H +10, Parry +10, Strength +8. Mystic Staff (Valley of Gur-Mechina), Small Oculus Eye (HFM East/South, Dark Forest, Trading Post), Bellanite Shard
Shaft of Greater Tempests (Damage: 19) Lightning Storm, Hand-to-hand +20, Parry +20, Strength +20 Metal Strap, Goblin Grease
Barbarian Axe of Fury (Damage: 20) H2H +20, STR +16, Parry -5, Dodge -5. Mystic Axe (HFM South), Belt of Rage, Ring of Might
Axe of Frenzy (Damage: 24) Hand-to-hand +30, Strength +22 Mithril Alloy, Dark Wizard's Crystal Ball
Barbarian, Cultist Breechcloth of the Wilds ART +8, Dodge +10, Parry +10 Mystic Belt, Token of the Forest, Alpha Mountain Lion Pelt
Breechcloth of the Desert (Armor: 2) Artifice +10, Dodge +20, Parry +15 Cloth of Werewolf fur, Minotaur Hide
Cultist Baldric of Feathers (Accessory) Ranged +30, Dagger Storm, §1 (Carved/Black Accessory) Mystic Belt (HFM East), Silver Griffon Feathers (HFM West), Dagger of Vengeance +3 (HFM South Dragon Pit, Thallis Blacksmith, Gur-Mechina Vampire Tomb Crypt), Silver Band (Dark Forest)
Dwarf Golem Sledge (Damage: 18) H2H +10, Armor +2, Slayer ability. Mystic Hammer (HFM North), Golem Fist, Ring of Might
Golem Smiter (Damage: 20) Slayer, Armor +2, Hand-to-hand +20 Flesh Hunter Fang, Mithril Alloy (?)
Elf, Ranger Greatbow of Speed (Damage: 12) Ranged +10, Double Attack. Mystic Bow (HFM East), Splinter of Haste, Neckband of Smiting
Grandbow of Speed (Damage: 12) Ranged +15, Triple Attack. Seed of a Strangleweed, String of Potence
Elf, Ranger, Rogue Elven Quiver of Slaying Ranged +10, Damage +2 Mystic Quiver (HFM South), Silver Griffon Feathers, Silver Varg Teeth (HFM East); This item cannot be upgraded at the Imp's Workshop
Gnome Champion Blade (Damage: 12) Double Attack Mystic Dagger (HFM South), Splinter of Haste, Neckband of Smiting
Knight's Blade (Damage: 13) Double Attack, Hand-to-hand +10, Parry +5 Very Sharp Enchanted Rock, Magic Skeleton Bone
Healer Dagger of Valour (Damage: 10) Paladin Aura Spell (STR+32, H2H+75, DAM+10, PAR+75, MGR+10, Slayer Skill) Broken Mystic Greatsword (Valley of Gur-Mechina), Ring of Might, Plate Armor of Destiny (Sunken City, Thallis Blacksmith), either a Greatsword of Justice or Greatsword of Vanquishing
Dagger of Heroism (Damage: 12) Paladin Aura Bar of Gold, Dust of Black Phantom
Monk Bracers of Divine Walloping (Damage: 6) Mystic Bracers (HFM North), Ring of Might, Golem Fist
Bracers of Celestial Might (Damage: 9) Cursed Knife, Brick of Power
Paladin Blade of Dauros (Damage: 19) Armor +2, MGR +10 Mystic Greatsword (HFM North), Ring of Protection, Neckband of Smiting
Blessed Blade of Dauros (Damage: 19) Armor +2, Magic Resist +10, Hand-to-hand +10, Ranged +10, Dodge +15, Parry +15 Mithril Alloy, Enchanted Idol
Priestess Staff of Death (Damage: 1) Deathblast Spell, Max HP -5, Vitality -8. Mystic Staff (Valley of Gur Mechina), Gemstone of Death (HFM South), Bellanite Shard
Doom Staff (Damage: 1) Deathblast, Magic Resist +10, Intelligence +8 Dragon Pearl, Metal Strap
Rogue Bolt Spitter (Damage: 15) Ranged -15, Double Attack, Attack Multiple Enemies Mystic Crossbow (HFM East), Silver Griffon Feathers (HFM West), Silver Varg Teeth (HFM East)
Solarus Blazing Mace (Damage: 18) Damage +5, Spell Damage +4. Mystic Mace (HFM North), Splinter of Burning, Bellanite Shard
Blasting Mace (Damage: 20) Damage +6, Int +16 Very Sharp Enchanted Rock, Magic Skeleton Bone
Warrior Stoneback Shield (Armor: 3) Dodge and Parry +12. Stone Skin Spell (+8 Armor) Mystic Shield (HFM West), Jewel of the Gorgon, Shard of Assimilation
Stoneback's Shield of Might (Armor: 4) Dodge and Parry +12. Stone Skin Spell (+8 Armor), Invisibility (Lv. 2 Spell)
Warrior of Discord Helm of Terror (Armor: 1) Howl of Discord Spell Mystic Leather Helm (HFM West), Large Oculus Eye (HFM South/East, Dark Forest), Splinter of Transfixion
Helm of Horror (Armor: 2) Howl of Discord, MGR +15, Parry +10, H2H +10 Dark Wizard's Crystal Ball, Flesh Hunter Fang
Wizard Teevus Staff (Damage: 1) Vortex, Vitality -2, Max HP -5. Mystic Staff (Valley of Gur-Mechina), Teevus Wand (HFM South Dragon Pits), Bellanite Shard
Cleansed Teevus Staff (Damage: 1) Vortex, Spell Damage +1 Dragon Pearl, Goblin Grease


Weapons from schematic found in Dark Forest Abandoned Library: Willpower Weapon = Requires Carved Claw and Carved Tooth as ingredient; adds base Willpower to Strength and H2H, up to 30 each. Artifice Weapon = Requires Black Stone and Black Claw as ingredient; adds base Artifice to H2H, Parry, and Dodge, up to 30 each. Artifice Ranged Weapon = Requires Black Stone, Black Arrowhead, and Black Leaf as ingredient; adds base Artifice to Ranged, Parry, and Dodge, up to 30 each.
"Level 6" weapon ingredients found at: Trading Post, Buried Cathedral (Vaults), HFM South,...
Dark Forest schematic weapons
Adept, Priestess, Wizard Shadow Staff (Damage: 16) Artifice Weapon Requires Staff of Smiting as ingredient
Barbarian Axe of Discretion (Damage: 17) Willpower Weapon Requires Axe of Death as ingredient
Cultist, Gnome, Healer, Paladin, Warrior Night Dagger (Damage: 9) Artifice Weapon Requires Holy Dagger as ingredient
Dwarf Hammer of Resolve (Damage: 17) Willpower Weapon Requires Hammer of the Dwarves as ingredient
Elf, Ranger Stealth Bow (Damage: 11) Artifice Ranged Weapon Requires Finder Longbow as ingredient
Paladin GreatBlade of Focus (Damage: 17) Willpower Weapon Requires Greatblade of Justice as ingredient
Paladin, Warrior Midnight Blade (Damage: 15) Artifice Weapon Requires Longsword of Decapitation as ingredient
Rogue Hunter Crossbow (Damage: 13) Artifice Ranged Weapon Requires Crossbow of Accuracy
Solarus Flail of Subjection (Damage: 17) Willpower Weapon Requires Flattener as ingredient
Warrior of Discord Blades of Fatality (Damage: 21) Willpower Weapon Requires Random Slayer as ingredient

[edit] Class-specific items found at Thallis

Items are found in the class' respective temple and/or guilds. The Elven Bulgalow and Rangers Guild share the same drops. The Embassy may drop an item for any class. Buildings like the Elven Lounge, Ballista Tower, and Outpost do not drop any of the items below.
Class Armor Cloak Armband Neck, Helm, Glove, Boots, Belt Weapon, Accessory, Shield, Ring
Adept Armor of Illusions
(Armor: 3) Illusionary Hero
Cloak of Avoidance
Adds base Art to Parry, up to 30
Night Bracers
MGR +5, Parry +5, Socketable
Moon Amulet
Dodge +20, Parry +20, MGR +20, Armor +2
Belt of Dodging
Dodge +20, Parry +20, Hand-to-hand +10, Strength +16, Magic Resist +5, Speed +1
Barbarian Fortified Loincloth
(Armor: 2)
Wild Cloak
Parry +10, Dodge +10, H2H +10, MGR +10
Armband of Destruction
Damage +3
Amulet of Destruction
Stoneshredder, Armor +1
Ritual Mask
(Armor: 0) Damage +2, Armor +2, Int +4, Art +5
Cultist Bear Armor
(Armor: 8) Strength +16, Socketable
Varg Cloak
Max HP +50, Armor +1
Belt of the Dire Bear
(Armor: 3) Strength +16
Bearskin Greaves
(Armor: 2) Parry +10, Dodge +10, Ranged +10, H2H +5
Lion's Dagger
(Damage: 11) H2H +20, Parry +20
Dwarf Plate Armor of the Dwarf
(Armor: 18)
Cloak of the Sturdy
Armor +2
Golem Gloves
H2H +10, Parry +20, Strength +16
Adult Dwarven Headband
(Armor: 0) Socketable
Holster of Respite
Invisibility, Damage +1
Gnome Lucky Reinforced Cloak
Luck +10, Armor +1
Lucky Bracers
Luck +5, Socketable
Gnomish Rage Gloves
Luck -12, Damage +6
Belt of Godly Luck
Luck +10
Lucky Rabbits Feet
Luck +15
Healer Healer's Robe
(Armor: 3) MGR +5
Healer's Cloak
MGR +10, Armor +1
Healer Bracer
Poisoned Weapon (3), Damage +1, Socketable
Healer's Boots
(Armor: 2) Speed +1, H2H +10, Damage +2
Healer Buckler (Shield, Armor: 1) Parry +5
Monk Robe of the Mind
(Armor: 2) Will+8
Cloak of the Mind
Will +8
Bandanna of Frost
Frost Field, Int +4
Set of Brass Knuckles
(Damage: 0) Parry +10, H2H +10, Damage +1, Poisoned Weapon (2), Socketable
Carved Combo (Accessory)
2x base Will to H2H, 2x base Will to Str
Paladin Blessed Magic Plate Armor
(Armor: 14) H2H +10, Ranged +10, Parry +15, Dodge +15
Cloak of Holy Defense
Armor +3
Holy Bracers
Parry +20, Dodge +10, MGR +10
Belt of Holy Intervention
(Armor: 2) Parry +20, Strength +16, Int +8
Ring of Divine Protection
Parry +15, Dodge +15, Magic Resist +15, Armor +2
Priestess Robe of the Dead
(Armor: 2) Life Leach, Death Cry, Int +4
Cloak of Dread
Int +12, Armor +1
Gloves of Doom
(Armor: 2) Int +8, Parry +10
Necromancy Belt
(Armor: 1) Spell Damage +3, MGR +5
Stone of Damnation (Accessory)
Mass Wither
Ranger, Elf Ranger's Armor
(Armor: 9) Ranged +20, Socketable
Reinforced Cloak of the Forest
Art +10, Armor +1, Camouflage
Bracers of Marksmanship
Ranged +15, Damage +2
Ranger's Amulet
Ranged +10, Parry +10, Dodge +10, MGR +10, Armor +3
Dwarven Quiver of Slaying
Ranged +15, Damage +3
Rogue Sneaking Armor
(Armor: 8) Invisibility, Socketable
Sneaky Cloak of Greed
Art +10, Armor +2, Luck +3, MGR +2
Modified Bracer of Accuracy
Ranged +10, Damage +1
Crossbow Gloves
(Armor: 2) Ranged +20, Parry +10, Socketable
Black Band
(Ring) Ranged +15, Dodge +15, Parry +20, Damage +4
Solarus Solarii Chain Mail
(Armor: 13) MGR +5, Int +4, H2H +5
Cloak of Flames
Fireball
Solar Bracers
Int +4, Strength +8, Socketable
Helm of the Sun
(Armor: 2) Int +8
Flames Shield
(Armor: 1)
Warrior Heroic Cloak
Shield of Light
Bracers of Infection
Poisoned Weapon (3)
Reinforced Sabaton
(Boots, Armor: 4) Art -5
Mithril Helm
(Armor: 4)
Thallis Sword
(Damage: 18) H2H +5, Max HP +45
Warrior of Discord Mithril Spiked Armor of Frenzy Spiked Cloak
Damage+1
Belt of Pain
(Armor: 2) Poisoned Weapon (2), Damage +2, Parry +10, MGR +5, Strength +8
Chaos Gloves
(Armor: 1) Damage +2, Parry +5, MGR +5, Dodge +5, H2H -5, Artifice +5
Blades of Mass Slaughtering
(Damage: 26) H2H +10
Wizard Master Wizard Robe
(Armor: 2) Int +4
Cloak of the Mage
Int +4, Armor +2
Mindband
Int +4, Parry +10
Wizard Boots
(Armor: 1) spell damage +2
Mind Shield
(Shield) Armor +1, Magic Resist +5
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