Plants

From Heroes of Ardania Wiki
Jump to: navigation, search

Despite being immobile, these forces of nature can easily surprise oncoming travelers with their ranged fire. Strangleweed, known for its poison, feature naturally in Treldan Wood, while its more deadly specimen naturally grow in the Darkmoor Swamp and Dark Forest areas.

Flowering Strangleweed[edit]

FloweringStrangweedPortrait.gif
Strangleweeds are a twisted strain of plant life resulting from the misguided magics of Pyrog the Shadowed.

XPs: unknown Gold: 5 Armor: 0 HP: 20
Locations: Treldan Wood, Darkmoor Swamp, Dark Forest, Fertile Plains.
Attack Type: Ranged
Spells:
none
Abilities:
Immunity to Poison, Poisoned Weapon (3).


Strangling Flowerweed[edit]

FloweringStrangweedPortrait.gif
Looking identical to its cousin of a similar name, this carnivorous plant can also entangle victims with its vines.

XPs: unknown Gold: 10 Armor: 0 HP: 20
Locations: Wild Gardens
Attack Type: Ranged. Uses Offensive Spells.
Spells:
Vine Entanglement.
Abilities:
Concealment, Immunity to Poison, Poisoned Weapon (3).


Flowering Sporeweed[edit]

DeathWeed2.jpg
Unlike other types of Strangleweed, Sporeweeds do not shoot venom, but rather volleys of razor-sharp spores. If they kill something, the spores will germinate into more of the nasty buggers.

XPs: unknown Gold: 23 Armor: 4 HP: 45
Locations: Darkmoor Swamp, Dark Forest, Fertile Plains.
Attack Type: Ranged
Spells:
none
Abilities:
Immunity to Poison.


Flowering Deathweed[edit]

DeathWeed3.jpg
Deathweeds have even more virulent venom than strangleweeds.

XPs: unknown Gold: 20 Armor: 0 HP: 30
Locations: Treldan Wood (Longsword of True Valour Quest), Darkmoor Swamp, Dark Forest.
Attack Type: Ranged
Spells:
none
Abilities:
Immunity to Poison, Poisoned Weapon (4).


Flowering Fireweed[edit]

DeathWeed5.jpg
Found exclusively in the overgrown Royal Gardens of the Dark Forest, this creature has gained the enchantment Fire Balm!

XPs: unknown Gold: 5 Armor: 0 HP: 50
Locations: Wild Gardens
Attack Type: Ranged
Spells:
Fire Balm.
Abilities:
Concealment, Immunity to Poison, Poisoned Weapon (3).
200 Dodge needed for immunity.


See Also:
Daemonwood (Nature Spirits)