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Posted by Veneficus on November 11, 2021

Ratmen

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Ratmen are a species found in the underground sewage systems of Valmorgen, Mayhew, and Lormidia. The basic ratman is among the first monsters a hero is likely to counter.

Prominent Locations

Valmorgen Sewers, Lower Sewers: Ratman
Ratman Kingdom: Ratman, Ratman Champion, Ratman Shaman, Ratman Stalker, Ratman King
Lormidia Sewers: Ratman Stalker, Rust Mistress
Thallis Sewers: Ratman Assassin, Ratman Overlord, Ratman Terminator

Ratman[edit]

RatmanPortrait.gif
More rodents of unusual size. While they share the sewers with their smaller brethren, they are more cunning and hate-driven than their four-legged cousins. There are rumours of a network of Ratman cities spanning almost the length of Ardania!

XPs: unknown Gold: 17 Armor: 1 HP: 45
Locations: Sewers, Lower Sewers, Ratman Kingdom, Mayhew (in Stop the Ratman Raids Quest), Ratman Battleground, Sewer Tunnels.
Attack Type: Melee
Spells:
none
Abilities:
none
Gameplay Note: H2H: ~60 (Sir Prozous' estimation) so ~160 Parry is needed for immunity.


Ratman Champion[edit]

RatmanChampionPortrait.gif
The biggest of ratmen, these beasts defend the Rat King with their massive weapons and brutal tactics.

XPs: unknown Gold: 26 Armor: 4 HP: 60
Locations: Ratman Kingdom, Mayhew (in Stop the Ratman Raids Quest), Ratman Battleground, Sewer Tunnels.
Attack Type: Melee
Spells:
none
Abilities:
none
Gameplay Note: H2H: ~80 (Sir Prozous' estimation) so ~180 Parry is needed for immunity.


Ratman Shaman[edit]

RatShamanPortrait.gif
The witch-doctors of a ratman tribe, the Shamans are always female. It is the only way for a ratman of that gender to get higher up in Ratman society.

XPs: unknown Gold: 30 Armor: 2 HP: 40
Locations: Ratman Kingdom, Mayhew (in Stop the Ratman Raids Quest), Ratman Battleground, Sewer Tunnels.
Attack Type: Melee. Uses Defensive and Offensive Spells.
Spells:
Damage Shield, Plague.
Abilities:
none
Gameplay Note: H2H: ~55 (Sir Prozous' estimation)


Ratman Stalker[edit]

RatmanStalker.png
Fast, agile, silent and deadly. The Ratman Stalkers are the only Ratmen allowed to use bows by the current Rat King (who greatly fears assassination attempts by sneaky rivals). They are sent out to find and kill the Ratmen's enemies, whether they be Rust Spitters, Goblins... or you.

XPs: unknown Gold: 17 Armor: 5 HP: 45
Locations: Lormidia Sewers, Ratman Battleground.
Attack Type: Ranged
Spells:
none
Abilities:
Critical Hit (6).
Gameplay Note: Ratman Stalkers pose significant threat to spellcasting heroes due to their ranged attack. Ratman Stalker is one of the few monsters with the critical hit ability. Ranged around 80 (Sir Prozous' estimation) so ~180 Dodge is needed for immunity.


Rust Mistress[edit]

RustMistress.png
These renegade shamans have escaped the Ratman Stalkers, and now control a sizable amount of the Rust Spitters in Lormidia's sewers. That makes them a force to be reckoned with - even if they hadn't learned that nasty Acid Bolt spell.

XPs: unknown Gold: 20 Armor: 2 HP: 50
Locations: Lormidia Sewers, Ratman Battleground.
Attack Type: Spellcaster. Uses Defensive Spells.
Spells:
Damage Shield, Plague, Acid Bolt.
Abilities:
none
MGR ~130 should be enough to resist its spells.


Ratman Assassin[edit]

RatmanThiefPortrait.jpg
Found solely in the Thallis Sewers, these Ratmen hit hard from far. They are usually in the back of Overlords, and woe befoe the hero, Terminators.

XPs: unknown Gold: unknown Armor: 10 HP: 175
Locations: Ruins of Thallis Sewers
Attack Type: Ranged
Spells:
FlameShield
Abilities:
Regeneration, Camouflage, Double Attack, Critical Hit
Dodge >245 should be enough for immunity (Drydorn estimates). Has MGR ~170, DOD <141.


Ratman Overlord[edit]

RatmanPortrait2.jpg
Solely found in the Sewers of Thallis, Ratman Overlord are the weakest of Ratmen found there. Which still means they can singlehandedly erradicate entire tribes of other Ratmen found in normal sewers.

XPs: unknown Gold: unknown Armor: 10 HP: 200
Locations: Thallis sewers
Attack Type: Melee
Spells:
FlameShield, Magic Mirror
Abilities:
Double Attack (80), Regenerate (2), Resist critical hits
PAR ~175, DOD <141, H2H ~190, DMG ~70, MGR ~210.


Ratman Terminator[edit]

RatmanPortrait3.jpg
Bred, born and trained to be one-man armies. They had to be to survive the heroes of Thallis living above. Now that those heroes are dead there is nothing stopping them from spreading global chaos around Ardania. Better hope it takes a long time before they realize that.

XPs: unknown Gold: unknown Armor: 12 HP: 250
Locations: Ruins of Thallis Sewers
Attack Type: Melee
Spells:
FlameShield, Magic Mirror, Stone Skin, Illusionary Hero, Camouflage
Abilities:
Double Attack, Immunity to Poison, Regeneration(2), Critical Hit, Resist critical hits.
Parry ~155, Damage ~90, MGR ~225 (Mishtar Mesudar estimates), H2H ~220 (Drydorn estimates), Dodge ~130 (Veneficus' estimate)


Ratman King[edit]

RhodenPortrait.jpg
After the defeat of Rhoden, the Ratman Kings started to appear in alarming frequency amongst Ardania's Ratmen. While this news was first startling to human, dwarf, elf and gnomekind in Ardania alike, each of them claiming Kingdom over all the rats and the civil war following it left the rats severely weakened to attack the residents of Ardania, making it overall a safer place to live. Unless you're a Ratman of course.

XPs: unknown Gold: 500 Armor: 16 HP: 200
Locations: Sewer Tunnels
Attack Type: Melee, SpellCaster
Spells:
Summon Ratman, Ratman Pestilence (Damages your hero and poisons him for -2 per turn)
Abilities:
Resist Critical Hit
Parry ~100, Dmg ~25, HTH ~80, MGR~90


See also: Ratapult and Ratasiege