Wizard

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Wizard
Wizard
Female Wizard a.k.a. Witch
Female Wizard a.k.a. Witch

The Wizards of Ardania dwell in enchanted guild halls where they study and refine their battle magic. A lifetime of researching the arcane often leaves them easily distracted and detached from the details of everyday life.

Class Profile

Temples Accepted: All.
Armor type: Robes.
Weapon type: Staves.
Difficulty to play: Advanced.
Primary Stat: INT
XP required to Level-Up: 2000
List of usable items

Attribute STR VIT INT WIL ART H2H Ranged Dodge Parry Luck MGR HPs
Starting Values 2-7 5-10 26-31 18-23 5-10 25 0 25 15 15 35 4

[edit] Spells and Abilities

Spells: Unique spells for wizards include those learned automatically and spells purchased from the library only available to wizards

Abilities:

  • Spell Casting (begins with this ability)

[edit] Overview

Once the first six hero levels have been surmounted, the wizard becomes one of the most powerful classes for a good portion of the game. The obvious power of wizards lie in their destructive spells which only become more powerful as the hero's intelligence rises with every other level. In particular, the meteor storm spell is able to attack every enemy while running "in the background", effectively allowing the wizard to attack with two spells in a single combat round. As such, the wizard is able to safely destroy of large quantities of enemies within just a few rounds of combat. While weaker enemies fall in seconds, the low initial defense values, the lack of quality armor, and the dearth of health makes the wizard very vulnerable to more powerful melee opponents such as bog golems and flesh hunters. Over the long run, this deficiency can be essentially removed as equipment betters and HP increases. A few opponent with high magic resistance, such as Dryads, Medusae, and Phantom Stalkers, are natural obstacles for wizards and at times might force Wizards to fight hand-to-hand in order to bypass their magic defense. These opponents can ultimately be overcome by spellpower as the character's Intelligence stat increases to a sufficiently high amount.

Moving toward the later stages, as the character enters the desolate wastelands area, the strength of the wizard is somewhat halted due to the presence of monsters with even more magic-resistance. Some of these monsters are exceptionally difficult to defeat due to the lack of high intelligence-boosting items available to the wizard in the late game. Another issue with the wizard class is the low HP limit threshold needed to invoke imps. In order to succeed in the most challenging areas, a wizard would require more HPs than what is offered by the limit. But due to lower intelligence and slower leveling rate compared to the priestess, wizards cannot combat soul imps as efficiently as priestesses can.

Notable Items

  • Teevus Staff (Class-unique schematic weapon, provides an extra attack spell)
  • Shadow Staff (Schematic staff, provide useful stat enhancements for defense)

[edit] Veneficus and Orlin the Battlemage

On the Heroes of Ardania forums, two notable wizards are Veneficus and Orlin the Battlemage. Both wizards are witty, sharp, and clash with the Warrior of Discord developers. It is not known if they are indeed the same person. Of particular interest is that Orlin the Battlemage joined Heroes of Ardania on 9 September 2006, but has only made 117 posts as of 26 December 2008, in contrast with Veneficus, who joined on 2 November 2006 and has 1385 posts, and Grash, a Warrior of Discord developer, who joined on 5 December 2006 and has 5947 posts.

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